Quote Originally Posted by Eclipsed View Post
I think that most df speedruns... Are not in fact speedruns. Most take as long if not longer than doing it normally. Constantly I see tanks doing giant pulls back to back, never stopping for melee to get TP and then the melee sit around doing nothing until they get enough TP back to actually aoe, making those pulls take forever to kill and draining the healers mana.
Most dungeons are structured so that there's plenty of time to restore TP/MP in between decently-sized pulls without having to stop. Notable exceptions include a few stupid pulls in Bardam's Mettle. Single-pulls are both TP and MP inefficient.

For me, it's not about speed, it's about maintaining a consistent flow, which usually results in doing things quickly.