Eh...
It's not just up to me whether or not things are cleared quickly. At the moment, I am playing healer pretty much exclusively, so the amount of DPS I can throw out is contingent upon how well the tank uses cool downs / mitigates damage, and the DPS' propensity to not stand in stupid.
When things jive together super well though, it feels pretty cool - until the next day when you are subjected to the disappointment of a 25-minute+ Ala Mhigo.
This triggers me so hard.
Geändert von missybee (16.08.17 um 03:37 Uhr)
I think they cancel each other out. You have a great run, you feel great, you have a crap run, you feel dejected.
Earlier today I pugged ex with a nin who kept stopping and only autoattacking, and then later I ran with my FC who demolished the ex dungeon. Overall I feel like I was let down by the first group, rather than experiencing something special with the fc.
I really don't find dungeons all that boring though, unless they're going one pack at a time and doing readychecks and countdowns at every pack and boss.
I've been queueing in-progress as healer for everything since my usual tank has been gung ho on gathering.
So many times in 4 man content I've dropped into a dungeon missing only a healer and when I ask how things are going they tell me the healer left because they couldn't keep up with the pull size.
I feel like this speedrun mentality is definitely negatively impacting some players. If these groups know for sure it was pull size that left them without a healer that means one of two things happened; they wiped because the healer couldn't keep up and the healer was kicked or the healer spoke up about this and left or was kicked.
Either way it doesn't sound like they were willing to listen.
Ultimately you need your healer (and every party member) to progress through the dungeon at a steady pace. If you wipe once that is slowing you down enough to make the larger pull not worth it.
I'm not saying this is just a healer issue but in a large pull even a PLD with Clemency is going to have an issue sustaining himself solo with no external heals. The healer makes or breaks a big pull and instead of respecting someone who knows their limits (and is likely capable of completing the dungeon at the normal pace) groups choose to be rude and disreguard this.
I can understand why people do it, but as someone who pretty much only plays a healer, doesn't care about capping tomes, and wants to relax after a long day at the office, I stopped signing up for DF, or at least ex roulettes completely as healer. I'm only playing healer now when someone asks if I want to come heal for them. The rest of my limited playtime I spend on slowly levelling samurai.
I always asked in the beginning for a Speed or exp farm. Specialty when it's the leveling daily roulette. Some players don't feel comfortable with speed or big pulls speciality when I get a new healer that isn't aware of the dng.
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I check my group stats and gear first then ask for speed runs. As a Tank I rather do speed runs, if people want XP farm they should minimum speak up most expect us to be mind readers.
I can handle big pulls just fine but I'm sick to death of the rush rush rush mentality. I love it when I get a less experienced tank and they take it easier. I always back the tank's play since they are the ones controlling the mobs and pulls depend on what they're comfortable with.
As a tank: I make sure people can keep up, so I do not outrun people too badly. I gauge DPS and healing to gauge my pull size.
As a healer: sometimes people outpace me, even so much so getting a grayed out name on the party list, most of the time it leads to them dying or them dying later due to blowing all my CDs while they do another huge pull, that I can not handle due to the outpacing before hand
DPS: don't care, unless the tank is underpulling with high dps and a good healer.
For people pulling for me, hasn't happened in SB, but it has happened during when the game was 50 cap, the whm ran so far ahead, i was not chasing them down and they end up dying from it, didn't care. (I asked how did you die? they responded I did not grab aggro, so I said, well everything around me has the flashy red thing so I do not see the problem. They didn't bother try it again after that) Otherwise I act like it didn't happen, so if they bring them to me where my aoes hit the things I will tank it. I will not go out of my way to chase things that are pulled a head of me though.
Never seen chest complaints but i do not go ultra fast speed on tank, I gauge what the pt can handle. Try talking to your party, ask for a full run, tell em your new etc, at this point even new players can be an alt or experience from another game so everyone assumes speed run.
Geändert von Snow_Princess (16.08.17 um 05:21 Uhr)
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