Quote Originally Posted by Bourne_Endeavor View Post
Dungeons are all the same; trash that does negligible damage on route to a boss encounter. Be it Xelphatol, Ala Mhigo or Antitower. All that changes is the aesthetic and a few mechanics here and there. When the new 4.1 dungeon releases, I'll be able to pull the room day one more than likely. So after a couple runs, it just becomes "another dungeon." Why wouldn't I want to speed that up a bit?
So you can look around and explore it? So other players who *can't* pull the room have a chance to explore it? I totally get that there are many players who prefer speed runs. If that's your preference, that's what Party Finder let's you do. Duty finder ensures that you are randomly matched and there is a decent chance of new players or players who don't like speed running. So speed runs should never be the expectation in Duty Finder. If I were to join your party through PF, I'd expect to do speed runs, I would understand the expectation is that we will pull as much as Miqo'tely possible as we go, and I won't complain at all about that - and I wouldn't expect more than one second chance to step up or be asked to leave if I can't keep up with the group. But in DF, people really need to chill.