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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70

    Suggestions for a solution to a Glamour problem

    As many are no doubt aware there has been multiple posting about issues with space for keeping glamours. However, this thread will address another issue: Unique gear. As it stands right now, if a particular best in slot gear piece is classified as Unique and that same piece is best in slot for more than 1 job then we can only glamour that piece for 1 of those jobs at a time, which means either only 1 job gets the glamour (if the glamour is for that job only) or you re-glamour the piece each time you change jobs. So I've thought up a few ideas that may fix this problem:

    1) Give each job a base glamour not tied to their gear but to their gear slots. This way, if it is simply a matter of wanting the job to have 1 look you can use this feature to fulfill that without having to glamour the actual gear.
    2) Allow gear for multiple jobs to have glamour for each job. For example; a piece for Monk and Samurai could have 2 glamours on it: one that only appears when changed to Monk and one when only changed to Samurai. The catch is the glamours would have to be for those jobs only, so it'd only work if you glamour on Monk-only stuff and Samurai-only stuff, otherwise they could both use the glamour anyway.
    3) Simply remove the Unique classification, or alter it so that once spiritbond is 100% the Unique classification on that particular piece is nullified. I say spiritbond so that gear at 100% is good for more than converting


    Feel free to post thoughts or additional solutions to this issue that can keep people from having multiple glamours with best in slot gear.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Well only way to address this is to know how programing is done behind this, because the Dev team makes it sound like a lot of proposed ideas has "server limitations". I suspect the easiest way is to let you buy a copy of whatever tomestone gear you obtained with gil to let you use the copy for a different job (like the calamity savager)
    (0)
    Last edited by Snow_Princess; 08-15-2017 at 06:09 AM.

  3. #3
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.
    (0)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    Well only way to address this is to know how programing is done behind this, because the Dev team makes it sound like a lot of proposed ideas has "server limitations". I suspect the easiest way is to let you buy a copy of whatever tomestone gear you obtained with gil to let you use the copy for a different job (like the calamity savager)
    They get bigger servers, but still complain about server limitations. Welp time to move data centers again!
    (1)

  5. #5
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Velhart View Post
    They get bigger servers, but still complain about server limitations. Welp time to move data centers again!
    Well I did read some posts on that and sadly I have to assume it is the case based what I read and people tell me. I really do not think they upgraded the NA servers, it was more for cheaper rates unless they are admitting the old servers were worse off then the ones in japan and EU, being at max overload for the basic needs. In either case for either theory we are still near minimum as far as server capacity, since they can't expand basic things like inventory. The place where it was moved to is questionable with the aims to save money only, when you have issues with slow servers and picky animation locks, and the fact you can damage stuff already dead. (Plus ixion crashing zones because 300 people are in it? server capacity feels like it exists out of the 1990s
    (1)

  6. #6
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    I suspect the easiest way is to let you buy a copy of whatever tomestone gear you obtained with gil to let you use the copy for a different job (like the calamity savager)
    ...which just exasperates the current inventory issues.
    (2)

  7. #7
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Not to mentioned materia melding as well. DoW/M might be fine since each job more or less favor different stats, but what about DoH/L? Glamour overlay is still the way to go but it doesn't seems like we will be getting that anytime soon (or ever). /le sigh

    This is one of those "it's not going to be easy but it should be done" issues.
    (0)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by The_Last_Dragoon View Post
    For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.
    That doesn't address the issue, though. Having WHM AF gear that's wearable by any job still wouldn't allow you to look like a WHM while you're a WHM and like an AST when you're an AST if they're sharing the same base gear. All it would do is make you look like a WHM all the time, regardless of what you are. The goal is to allow each job DIFFERENT glamour than the others, not another couple options for having them look alike.
    (1)

  9. #9
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I would like to see the introduction of a Glamour Log. You would have a set number of pages you could assign glam to then click on said page to apply it to your current class. What's more you could then use macro's to swap on demand.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Reading these threads always gives me a headache.

    Suggested "Glamour fixes" look and sound easy to fix to those not familiar with how programing and databases work, but end up being much more complex/expensive when you understand how the backend works.
    Currently the glamour system works by changing the current color/model data in the equipment's item data to a redirect the target equipment piece. This is very easy and low cost method to include glamour while still letting FFXIV have an incredibly huge amount of equipment models.

    The OP's methods (and the other common suggestions) are far harder/more expensive than people understand.

    1) This requires creation of 12 new gear slots (Weapon, Shield, Head, Chest, Hands, legs, feet, ears, neck, wrists, ring1 and ring 2) just for glamour. This would be the equivalent of adding 12 new inventory slots but locking them only to gear.

    2) This would require adding 34+ redirect tags to every item slot and item and each new class/job would require adding a new redirect we added. This is a massive amount of dead/useless data on most items.

    3) Glamour nuts do not need 3+ copies of endgame gear just for vanity.
    (2)

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