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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Healing in PVP is one of the worst experiences in this game

    When original wolves den came out healing was pretty fun.
    Before quick-chat healing was pretty fun.
    Up until shatter, healing was pretty fun in frontlines.

    But now shatter is basically just a deathmatch of people splitting up and not listening, making decent healing nearly impossible in about half of the matches (especially on Maelstrom)

    And The Feast is just angry DPS or tanks who split up or run out of line of sight, and spam anytime they die.
    More importantly, the limited number of skills a healer now gets, makes it impossible to carry a bad party (as we could in the past).

    There's a reason why there are so few healers in frontlines.
    And why healer is insta-queue for feast 95% of the time (the other 5% is probably waiting on another healer)

    PVP either needs a serious re-balance, or healers need some special rewards.

    Frontlines needs a new "seal rock" (which required coordination of objectives, so that people were usually in the same spot) or similar game mode that isn't so reliant on hitting things (which seems to be all dps want to do half the time)

    And the feast either needs rebalancing, actual ability to communicate with each other (no quick chat), or a limitation on the number of times you can spam "nice job" or "good game" as that's become the new shit-talking anytime someone dies.
    (4)
    Mew!

  2. #2
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    I would rate healers in a dungeon as a far worst experience with the wall to wall pulls. It's just spam heal until its over. If you're lucky, you might get to cast a DoT. At least PvP feels healers can take on a more active role.

    At least in PvP, classes are all balanced around a certain style, but like normal queues, there is a severe shortage of healers and tanks, which is why healers have fast queues.
    (0)
    Last edited by Blanchimont; 08-15-2017 at 06:10 AM.

  3. #3
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Instant queue can be seen as special rewards
    (5)
    Last edited by Arthur_Gwen; 08-15-2017 at 06:32 AM.
    Arthur Jin

  4. #4
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I would heal if they had special rewards, but seriously you don't won't me to heal haha.
    (0)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's unfortunate that there's now so much pressure and reliance upon healers now, especially in 4vs4. Not only do they need very fast reflexes and great situational awareness to be effective it's very easy for anything other than a healer to melt when under focused attack. Survival tools for non healers are now very minimal. Many matches seem to come down to which team has the better healer rather than which team did better overall.
    (2)

  6. #6
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I wish people stayed together based on parties in shatter. I won't be sad to see that mode go.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Azurymber View Post
    More importantly, the limited number of skills a healer now gets, makes it impossible to carry a bad party (as we could in the past).
    What alternate reality are you living in? The rank 1 for Feast on 4/6 DC's are all healers. Healers can carry more than any other class.

    Regarding queues, this has nothing to do with new changes. Healers and tanks have always been the least queued classes for both PvP and PvE.
    (2)

  8. #8
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Koltik View Post
    What alternate reality are you living in? The rank 1 for Feast on 4/6 DC's are all healers. Healers can carry more than any other class.

    Regarding queues, this has nothing to do with new changes. Healers and tanks have always been the least queued classes for both PvP and PvE.
    The rank 1 for healers is probably due to insta-queues as opposed to 10min+ queues, not due to carrying.
    And while I'm sure a good healer will make a difference when playing with skilled people, there's not much you can do as a healer when a DPS keeps running into the enemy and insta-dying.

    No chat = no way to tell people to stay close and not split up
    And lack of abilities = no way to carry people who are -bad- (I guess bad is the key).

    At least in the old pvp, if you had one bad DPS, the other DPS could burst-kill and you could still win. Now you either need the other party to have a terrible healer, or you need ppl working together.
    (2)
    Mew!

  9. #9
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,209
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Honestly there's two sides to this train of thought. Currently in 4v4 the game is very healer reliant. It does matter more if you have a good healer than if you have a good anything else that isn't a tank.

    However the over-dependence on healers means that if you die, or you can not keep up with the damage going out, the game is lost. Healers currently while yes the best carry can not deal with overly split damage. In my experience people simply do not have the reflexes to; heal before/after silences, heal multiple targets taking full burst rotations/limit breaks, while healing themselves and trying to run away.

    Healers also run away from the team far far too often, melee can't push if you don't try, the ranged are gonna try to hang by you, if the enemy retreats and you're down.

    the healers need to go forward or no one can. Far too often have I seen Fall Back! when the enemy team is retreating and you're down on medals with 1 minute left on the timer.

    Tl;DR : while healer may be the best way to carry, the reflexes and situational awareness required are a bit high . But your chances of losing with a bad / bronze healer are way way higher than if you have a bronze /bad DPS. That's why its better to heal, to take the bad healer out of the equation. But if you yourself are not a great healer. (healing on controller is honestly a pain for me)

    Then going in as a healer is no different than having a random bad one anyway.

    Also there's no quick chat function that says "I'm CC'd" so unless people have you focus targetted, or are looking at the party list every now and then, no one has any way at all to know.
    (0)
    Last edited by Cynric; 08-15-2017 at 10:52 AM.

  10. #10
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Azurymber View Post
    The rank 1 for healers is probably due to insta-queues as opposed to 10min+ queues, not due to carrying.
    No, it is due to them carrying their team. They all have 70% win rate, with most having 78%+. Healers can carry better than any other class, period.
    (2)

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