Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by The_Last_Dragoon View Post
    For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.
    That doesn't address the issue, though. Having WHM AF gear that's wearable by any job still wouldn't allow you to look like a WHM while you're a WHM and like an AST when you're an AST if they're sharing the same base gear. All it would do is make you look like a WHM all the time, regardless of what you are. The goal is to allow each job DIFFERENT glamour than the others, not another couple options for having them look alike.
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Reading these threads always gives me a headache.

    Suggested "Glamour fixes" look and sound easy to fix to those not familiar with how programing and databases work, but end up being much more complex/expensive when you understand how the backend works.
    Currently the glamour system works by changing the current color/model data in the equipment's item data to a redirect the target equipment piece. This is very easy and low cost method to include glamour while still letting FFXIV have an incredibly huge amount of equipment models.

    The OP's methods (and the other common suggestions) are far harder/more expensive than people understand.

    1) This requires creation of 12 new gear slots (Weapon, Shield, Head, Chest, Hands, legs, feet, ears, neck, wrists, ring1 and ring 2) just for glamour. This would be the equivalent of adding 12 new inventory slots but locking them only to gear.

    2) This would require adding 34+ redirect tags to every item slot and item and each new class/job would require adding a new redirect we added. This is a massive amount of dead/useless data on most items.

    3) Glamour nuts do not need 3+ copies of endgame gear just for vanity.
    (2)

  4. #4
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Reading these threads always gives me a headache.
    Suggested "Glamour fixes" look and sound easy to fix to those not familiar with how programing and databases work, but end up being much more complex/expensive when you understand how the backend works.
    Currently the glamour system works by changing the current color/model data in the equipment's item data to a redirect the target equipment piece. This is very easy and low cost method to include glamour while still letting FFXIV have an incredibly huge amount of equipment models.

    The OP's methods (and the other common suggestions) are far harder/more expensive than people understand.

    1) This requires creation of 12 new gear slots (Weapon, Shield, Head, Chest, Hands, legs, feet, ears, neck, wrists, ring1 and ring 2) just for glamour. This would be the equivalent of adding 12 new inventory slots but locking them only to gear.

    2) This would require adding 34+ redirect tags to every item slot and item and each new class/job would require adding a new redirect we added. This is a massive amount of dead/useless data on most items.

    3) Glamour nuts do not need 3+ copies of endgame gear just for vanity.
    1) The Glamour would be tied to the class/job slot, not the slot in general.
    2) Yes this one would indeed be hard to implement but I threw it out there anyway.
    3) Yes we do.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Joe777 View Post
    1) The Glamour would be tied to the class/job slot, not the slot in general.
    At which point its not just 12 slots it becomes 408 slots (12 slots for 34 classes/jobs).

    13 normal gear slots and 12 glamour gear slots that are swapped out with gear sets are actually more sane that what you want but still very expensive

    3) Yes we do.
    No, you don't. Despite claims that Glamour is the endgame. Glamour is a perk not a necessity to play.
    (0)
    Last edited by Ultimatecalibur; 08-16-2017 at 08:35 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    At which point its not just 12 slots it becomes 408 slots (12 slots for 34 classes/jobs).
    It becomes 408 tags, which are allotted for but need not be loaded until filled. The client can check internally as to whether a tag first exists in order to request it be loaded when swapping to the given job. (Admittedly, I'm unsure as to the necessary load differences of a tag being in its own module vs. part of another piece of gear's. Is every module of equal load regardless of size?)

    This would not technically be a redirect tag any of on the gear itself; all gear-attached redirection would be removed by such a system. If an appearance tag is given on the slot, the gear's own appearance is superseded and ignored. Otherwise, the latter's appearance is loaded.
    (1)

  7. #7
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    No, you don't. Despite claims that Glamour is the endgame. Glamour is a perk not a necessity to play.
    You don't pay my sub! Don't tell me what I do or don't need.

    All memes aside seriously if you don't care about glamour that's you but many of us, fanatics or not, would like to have a different look for a different occasion while still using BiS gear and not having to constantly change glamours. In my case, I want a different look per class/job.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.