For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.


For the most part, I could see them either giving the schematics to crafters so they can make duplicate glamour gear without job restrictions (or stats), or simply releasing certain pieces of duplicate glamour gear as a PotD currency exchange.
That doesn't address the issue, though. Having WHM AF gear that's wearable by any job still wouldn't allow you to look like a WHM while you're a WHM and like an AST when you're an AST if they're sharing the same base gear. All it would do is make you look like a WHM all the time, regardless of what you are. The goal is to allow each job DIFFERENT glamour than the others, not another couple options for having them look alike.
Reading these threads always gives me a headache.
Suggested "Glamour fixes" look and sound easy to fix to those not familiar with how programing and databases work, but end up being much more complex/expensive when you understand how the backend works.
Currently the glamour system works by changing the current color/model data in the equipment's item data to a redirect the target equipment piece. This is very easy and low cost method to include glamour while still letting FFXIV have an incredibly huge amount of equipment models.
The OP's methods (and the other common suggestions) are far harder/more expensive than people understand.
1) This requires creation of 12 new gear slots (Weapon, Shield, Head, Chest, Hands, legs, feet, ears, neck, wrists, ring1 and ring 2) just for glamour. This would be the equivalent of adding 12 new inventory slots but locking them only to gear.
2) This would require adding 34+ redirect tags to every item slot and item and each new class/job would require adding a new redirect we added. This is a massive amount of dead/useless data on most items.
3) Glamour nuts do not need 3+ copies of endgame gear just for vanity.


1) The Glamour would be tied to the class/job slot, not the slot in general.Reading these threads always gives me a headache.
Suggested "Glamour fixes" look and sound easy to fix to those not familiar with how programing and databases work, but end up being much more complex/expensive when you understand how the backend works.
Currently the glamour system works by changing the current color/model data in the equipment's item data to a redirect the target equipment piece. This is very easy and low cost method to include glamour while still letting FFXIV have an incredibly huge amount of equipment models.
The OP's methods (and the other common suggestions) are far harder/more expensive than people understand.
1) This requires creation of 12 new gear slots (Weapon, Shield, Head, Chest, Hands, legs, feet, ears, neck, wrists, ring1 and ring 2) just for glamour. This would be the equivalent of adding 12 new inventory slots but locking them only to gear.
2) This would require adding 34+ redirect tags to every item slot and item and each new class/job would require adding a new redirect we added. This is a massive amount of dead/useless data on most items.
3) Glamour nuts do not need 3+ copies of endgame gear just for vanity.
2) Yes this one would indeed be hard to implement but I threw it out there anyway.
3) Yes we do.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
At which point its not just 12 slots it becomes 408 slots (12 slots for 34 classes/jobs).
13 normal gear slots and 12 glamour gear slots that are swapped out with gear sets are actually more sane that what you want but still very expensive
No, you don't. Despite claims that Glamour is the endgame. Glamour is a perk not a necessity to play.3) Yes we do.
Last edited by Ultimatecalibur; 08-16-2017 at 08:35 AM.
It becomes 408 tags, which are allotted for but need not be loaded until filled. The client can check internally as to whether a tag first exists in order to request it be loaded when swapping to the given job. (Admittedly, I'm unsure as to the necessary load differences of a tag being in its own module vs. part of another piece of gear's. Is every module of equal load regardless of size?)
This would not technically be a redirect tag any of on the gear itself; all gear-attached redirection would be removed by such a system. If an appearance tag is given on the slot, the gear's own appearance is superseded and ignored. Otherwise, the latter's appearance is loaded.


You don't pay my sub! Don't tell me what I do or don't need.
All memes aside seriously if you don't care about glamour that's you but many of us, fanatics or not, would like to have a different look for a different occasion while still using BiS gear and not having to constantly change glamours. In my case, I want a different look per class/job.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
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