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  1. #1
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70

    Why do we have an unlimited amount of matches in the feast?

    It seems wrong that somebody with a 40% win rate is higher ranked than somebody with a 60% win rate just because they have played loads more matches. Wouldn't it be better to have a limited amount of ranked matches each week?
    (7)

  2. #2
    Player
    Takatsuki's Avatar
    Join Date
    Aug 2017
    Posts
    50
    Character
    Takatsuki Sen
    World
    Lich
    Main Class
    Red Mage Lv 70
    Or you just play until you are higher than them?? lmao
    (1)

  3. #3
    Player
    Paragnie's Avatar
    Join Date
    Jun 2017
    Posts
    18
    Character
    Paragnie Nara
    World
    Cactuar
    Main Class
    Scholar Lv 70
    This is what I think.

    Your winrate has a specific maximum rating that's achievable given an unlimited number of games. Most people won't achieve the maximum rating because they don't have the time.

    Just throwing random numbers, maybe with 30% winrate you can reach 1500 rating, 40% winrate 2000 rating with infinite games.

    It looks like the system is designed to allow most people to reach the higher tiers if they just play enough. It's an easier path to get there if you have a higher winrate. Quite consistent with what I think is SE's philosophy of wanting to have rewards attainable for most of the population. This means the tiers aren't really a good indicator of skill.

    However, winrate becomes more important at higher ratings. And the higher the rating, the more reliably it estimates skill, because it means you have a higher potential maximum than your rating.

    Rather than limiting ranked matches, you could have a system where you can't go up unless you're >50% winrate at your current level, but then a lot of people would be frustrated. I guess be more empathetic? People at the lower tiers would be stuck there and never progress unless they learn. And you can't expect everyone to learn because not everyone has the time or ability to get better. And I'd imagine people wouldn't want to play if their time spent didn't do much for them in terms of progression.

    Also queue times would increase dramatically if the games were limited.

    I think the system is fine if you can accept the fact that tiers don't mean much and is just supposed to be a motivator. Kind of like this. Some people can never clear the 3rd/4th floor of the raid tier because they're incapable. That's like being limited to a tier because of your winrate. The best clear the 4th floor quickly and you can see them with weapons and stuff. But over time many have cleared the 4th floor too. So the way to distinguish the best among those who have cleared the 4th floor is the number of clears or how early they cleared. In this case it would be their current rating or in how many games they reached a certain tier.

    I normally dislike trying to explain pvp in terms of pve, but SE is pretty consistent in wanting to please the wider playerbase. That usually means upsetting the very small population that is even slightly competitive, but I mean, can't blame SE for what's probably right from a business perspective - SE doesn't need the competitive players at all because we're such a small part. There are plenty that speak out negatively, like you, but I'm more passive and just accept what SE decides to throw at us. If it's too terrible, I would just quit the game and find something else. I would be more vocal if SE took feedback more seriously and it's something I hope they work on.
    (3)
    Last edited by Paragnie; 08-18-2017 at 07:55 PM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Limiting system would encourage players making alts because they would have nothing to do after omega savage and weekly ranked matches that is imo bad idea.
    (1)

  5. #5
    Player
    Jigokunoreizasan's Avatar
    Join Date
    Jun 2017
    Posts
    58
    Character
    Ji' Goku
    World
    Lamia
    Main Class
    Weaver Lv 80
    If MM wasn't as bad as it is now some might actually agree with you, but seeing how if you're not healing you rely on 3 other people to do their jobs it'd be pretty unfair to force a cap on how many matches you can do a week.
    (0)
    Last edited by Jigokunoreizasan; 08-19-2017 at 03:48 AM.

  6. #6
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Win% doesn't mean much unless you're a healer main because of what jigo said. Good luck carrying a first time tank or healer as dps.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
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    If there was a downvote button I'd be pressing it.