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  1. #1
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Xruxis View Post
    snippidy doo dah.
    Ah, Qarn. This dungeon is the first introduction that I know of, of "Final Sting". The little hornets in some pulls have a sort of final attack that has them doing upwards of 50% of the maximum health of the tank. They hurt, bad. There are a couple of factors to mitigate this.

    1) DPS the hornets one at a time. Doing all AoE all the time with two hornets in the pull ensures tank death, as both hornets will hit their final sting at about the same time.
    2) Tank should be using cooldowns during and after Final Sting. After a sting, they're going to be really low, so anything to keep them up longer is just common sense.
    3) Prep your big heals. Lustrate if you have it; if not, get ready to spam Physick. You're probably good to throw some DPS out there, but as soon as you see that hornet casting, stop DPS and focus on healing. Make sure your tank is at full health before the cast goes off, even if it means burning Swiftcast to get a Physick out there.
    (5)
    Last edited by KalinOrthos; 08-13-2017 at 09:28 PM.

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by KalinOrthos View Post
    Ah, Qarn. This dungeon is the first introduction that I know of, of "Final Sting". The little hornets in some pulls have a sort of final attack that has them doing upwards of 50% of the maximum health of the tank. They hurt, bad. There are a couple of factors to mitigate this.

    1) DPS the hornets one at a time. Doing all AoE all the time with two hornets in the pull ensures tank death, as both hornets will hit their final sting at about the same time.
    2) Tank should be using cooldowns during and after Final Sting. After a sting, they're going to be really low, so anything to keep them up longer is just common sense.
    Most importantly, the tank should be stunning at least 1 of the Final Stings.
    (8)

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taika View Post
    Most importantly, the tank should be stunning at least 1 of the Final Stings.
    To bad se took our stuns away and palidan is the only one wit a stun
    (0)

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by bswpayton View Post
    To bad se took our stuns away and palidan is the only one wit a stun
    Well yeah, but all tanks do get Low Blow which can be used to stun 1 enemy at least.
    (1)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taika View Post
    Well yeah, but all tanks do get Low Blow which can be used to stun 1 enemy at least.
    having a stun is a wasted slot of me on tank, anticipation cause I dont trust healers, awareness, provoke, conv, rampart all slots filled , thus only one I can stun with is palidan
    (0)

  6. #6
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by bswpayton View Post
    having a stun is a wasted slot of me on tank, anticipation cause I dont trust healers, awareness, provoke, conv, rampart all slots filled , thus only one I can stun with is palidan
    When I'm tanking, I consider my responsibility to try to mitigate as much as damage as possible, and this includes stunning significant monster attacks. I would swap Anticipation for Low Blow for dungeons where you know you'll have to stun (same as when I'm healing I'll swap Esuna in when I know I'll have to use it).

    Edit: I actually meant to say to swap Awareness away, it has very limited uses.
    (1)
    Last edited by Taika; 08-21-2017 at 11:19 PM.

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taika View Post
    When I'm tanking, I consider my responsibility to try to mitigate as much as damage as possible, and this includes stunning significant monster attacks. I would swap Anticipation for Low Blow for dungeons where you know you'll have to stun (same as when I'm healing I'll swap Esuna in when I know I'll have to use it).
    drk for example if you dont take antiaption your only form of mitigation is rampart, and shadow wall on physical attacks , because living dead is something I try not to use because alot of healers just dont get it. If I dont take antipation then theres no need to take awareness because the two pair well together. And for someone who does large pulls in every dungeon antiaption is a must, lowblow the only time I know a stun would help is the level 61 dungeon, and even then its really not even needed his seduce isnt gona kill you.

    As for the bees in qarn its simply just a dps check you just kill the bees first shouldnt be a problem, but darknights df cool down kit is a joke seeing as how their best skill isnt even usable until level 70 so you can only use it in four dungeons now and the primals and raids. As a tank Ill take any kinda df cool down thats available especially in a df situation, or pugging situation. Those bees are just mostly a dps check and when you have two of them at once which is only one time if you focus down one then you should be fine.
    (1)

  8. #8
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KalinOrthos View Post
    Ah, Qarn. This dungeon is the first introduction that I know of, of "Final Sting". The little hornets in some pulls have a sort of final attack that has them doing upwards of 50% of the maximum health of the tank. They hurt, bad.
    Something that helps me deal with this is mark the bee to be killed first. Most dps switch when they see a big fat 1 on a mob's head. And of course I dot it and dps it myself if healing allows for it.

    Final Sting has a cast bar so you can see the spell being casted on your enemy list or your target pane. If it is being casted, start precasting a heal so that it will land directly after Final Sting hits, so your tank will get topped up asap.
    (1)
    Last edited by Penthea; 08-14-2017 at 09:34 AM.