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  1. #1
    Player
    Jybril's Avatar
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    Jul 2017
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    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Isn't that what Protect is in this game?
    Shell in FF series - Increases Magic defense. (There's another small alteration in FF6 but still the same thing.)
    Protect in FF series - Generally halves all physical damage dealt to the target.
    Protect in XIV - Increases the physical and magic defense of target and all party members nearby target.

    They basically merged Shell into Protect.
    Actually they made Protect, Proshell.
    (9)
    Last edited by Jybril; 08-13-2017 at 11:11 AM. Reason: Added.

  2. #2
    Player
    Bacent's Avatar
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    Nov 2013
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    Kweh
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    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jybril View Post
    Isn't that what Protect is in this game?
    Shell in FF series - Increases Magic defense. (There's another small alteration in FF6 but still the same thing.)
    Protect in FF series - Generally halves all physical damage dealt to the target.
    Protect in XIV - Increases the physical and magic defense of target and all party members nearby target.

    They basically merged Shell into Protect.
    Actually they made Protect, Proshell.
    Don't forget at the launch of XIV only White Mage had Protect with Proshell, any other healer had to make due with only a physical defensive boost instead.
    (1)

  3. #3
    Player
    Lemuria's Avatar
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    Apr 2011
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    Character
    Lemuria Glitterhands
    World
    Ragnarok
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    Conjurer Lv 100
    Quote Originally Posted by Bacent View Post
    Don't forget at the launch of XIV only White Mage had Protect with Proshell, any other healer had to make due with only a physical defensive boost instead.
    How soon we all forget. At the launch of XIV, there were two separate spells. Protect and Shell. It was only when it was remade into A Realm Reborn that we lost Shell and it became a trait added onto Protect. What's more, Protect and Shell had a far more dramatic increase in defense in their original forms, reducing damage by a very noticeable margin.

    Mind you, these were also the days where Conjurer also had all of the elemental spells too. Banish was in the game too, but as a Thaumaturge spell.
    (1)

  4. #4
    Player
    bass9020's Avatar
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    Jun 2011
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    Gridania
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    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bacent View Post
    Don't forget at the launch of XIV only White Mage had Protect with Proshell, any other healer had to make due with only a physical defensive boost instead.
    At the time it was ok though since we only had 2 healers. AND Scholar did have a magic defense boost in the form of Eos with the Scholar ability Fey Covenant. But of course it makes people have to think and thinking is bad!!! Then with Astrologian added in things got more complicated (don't know why but as usual things got simpler), so instead of coming up with a way for Astrologian to protect against magic they just gave all 3 healers Proshell. So creative! So unique!
    (0)
    Last edited by bass9020; 08-14-2017 at 02:55 AM.

  5. #5
    Player
    Aldora's Avatar
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    Mar 2011
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    Gridania
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    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jybril View Post
    Protect in XIV - Increases the physical and magic defense of target and all party members nearby target.

    They basically merged Shell into Protect.
    Actually they made Protect, Proshell.
    The funny thing is that in 1.0, Protect and Shell were 2 separate single target spells. After clicking the "Area of effect"-button those the single target spells would turn into AoE spells.

    FFXIV 1.0 Protect:


    FFXIV 1.0 Shell:



    With A Realm Reborn, they merged those those 2 spells to make the "Protect"-spell which increases both physical and magic defense (after getting the "Proshell" trait at level 16). I'm actually happy they they merged those spells into 1 single spell, because if you look at the every day Duties, half of the groups you meet didn't even want to wait till both Protect and (Swiftcast) Stoneskin II were cast before taking off.

    Image how things would be if we had Protect, Stoneskin and Shell in our toolkit.

    Edit: And then i found out that Lemuria beat me to it. (^_^; )

    Quote Originally Posted by Lemuria View Post
    How soon we all forget. At the launch of XIV, there were two separate spells. Protect and Shell. It was only when it was remade into A Realm Reborn that we lost Shell and it became a trait added onto Protect. What's more, Protect and Shell had a far more dramatic increase in defense in their original forms, reducing damage by a very noticeable margin.

    Mind you, these were also the days where Conjurer also had all of the elemental spells too. Banish was in the game too, but as a Thaumaturge spell.
    (0)
    Last edited by Aldora; 08-14-2017 at 07:09 AM.

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  6. #6
    Player
    Daralii's Avatar
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    Jul 2015
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    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aldora View Post
    The funny thing is that in 1.0, Protect and Shell were 2 separate single target spells. After clicking the "Area of effect"-button those the single target spells would turn into AoE spells.

    With A Realm Reborn, they merged those those 2 spells to make the "Protect"-spell which increases both physical and magic defense (after getting the "Proshell" trait at level 16). I'm actually happy they they merged those spells into 1 single spell, because if you look at the every day Duties, half of the groups you meet didn't even want to wait till both Protect and (Swiftcast) Stoneskin II were cast before taking off.

    Image how things would be if we had Protect, Stoneskin and Shell in our toolkit.
    But only White Mages had Proshell, so Scholars just had to deal with only having their shields to mitigate magic damage. If they want any group composition to be viable, passive mitigation buffs either need to be available to every healer or not exist.
    (0)

  7. #7
    Player
    Aldora's Avatar
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    Gridania
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    C'rysta Zeith
    World
    Sargatanas
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    Archer Lv 90
    Quote Originally Posted by Daralii View Post
    But only White Mages had Proshell, so Scholars just had to deal with only having their shields to mitigate magic damage. If they want any group composition to be viable, passive mitigation buffs either need to be available to every healer or not exist.
    And that's why Protect has been changed to a Role Spell/Ability which does the same thing for everyone. All 3 healers now have access to Protect, which will increase both physical and magic defense.

    But, let me ask you this. How does a scholar (or Astrologian) become less viable in a group composition, just because it didn't have a "Proshell"-trait? The only "shielding" ability the White Mage had was Protect and Stoneskin. The White Mage always was the burst healer and the Scholar always had its shields (which gave a shield for the amount of healing done) and fairy. They both had their own identity in ARR and complemented each other well during raids.

    Then the Astrologian was introduced, which was meant as an alternative to the White Mage and Scholar combination for Raiding. The flexibiity and Card system was the strength of the Astrologian and gave it its own identity.

    It's not necessary for all 3 healer classes to have the same "passive mitigation"-buffs. It doesn't really matter for the regular dungeons (due to their more casual difficulty) and with raids, you could get 2 healers that complemented each other. So, that difference that the "Proshell"-trait gave you was only marginal compared to what the spells from the other classes could give.

    But, with my previous comment, i was only referring to the fact that Shell was a separate spell in 1.0 they merged with Protect and offered as a trait in ARR. The Proshell trait was later removed and the effect permanently incorporated within the Protect spell. What the OP was asking for was a situation we already had in 1.0, but the team stepped away from that. They even considered removing Protect entirely with the release of Stormblood. So, we won't be seeing Shell in the game anymore.
    (0)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

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