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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    [New Job Request] Geomancer, The Healing Bell!

    I believe SE should add Geomancer in FFXIV, but in a different light than it is in FFXI, I believe a Geomancer's personification in FFXIV should be a healer role!
    -
    So here's my list of things and how Geomancer can work in FFXIV as a healer role with added perks, somewhat like ASTRO having cards to boost certain attributes, GEO can do the same with it's Geomancy.
    -
    Of course for butting Bloating purposes the GEO spells should be:
    GEO-Mend (AoE Regen Aurora)
    GEO-Fury (AoE Boost to Direct Hit RATE by 6%)
    GEO-Focus (AoE boost to Critical Hit RATE by 6%)
    GEO-Barrier (AoE Boost to Physical / Magical Damage by 5%)
    -
    Later in the day I'll add my list of Spells like "Banish / Dia" and Helix spells for it for DPS, and list of Healing Spells to show my vision.

    Of course this is purely for fun and I can't wait to see what other jobs SE has in store for us!

    [FONT="Times New Roman"]-FFXIV
    -Class: Healer
    -Arms: Handbell
    [Job Introduction: 5.0]
    The Geomantic art of bell chanting was thought long lost, and it's resurface has left many scholars unease. As the ancient tomes of those times state that malice, grief, and damnation wrought its magical chants that radiate the atmosphere with its conjure.
    The arcane art of Geomancy can manipulate the atmosphere in such a way that it can turn the tide of battle in an instant… woe to those that tread the waters of its dark form and conjure the spirits of its conjurer brethren, and high valor comes to those that transcend into its utmost form of illumination to transform into divine casters.
    -
    SPELLS / ABILITIES / GEOMANCY / TRAITS
    o CARDINAL CHANT: [Consumed Upon Use / 90s] Boosts Geometric Arts to speed up casting and Bolster effects by 10% at the expense of cutting Geometric duration by half its duration.
    o EMANATION: [Consumed Upon Use / Recast 120s] Increases Damage over Time Effect Duration by 14% and increases damage by 7%
    o BLAZE OF GLORY: [Recast 90s] When Geometric Sphere is below 20%, it'll bursts and damage enemies within range with non-elemental magic.
    o RADIAL HALATION: [Recast 60s] When Geometric Sphere is below 20%, it'll burst and grant a temporary Regen effect to members within range.
    o FULL CIRCLE: [ Recast 5s] Geometric Sphere is released, returning 60% of MP back

    o DIVINE ASCENSION: [Recast 90s] Greatly increases healing magic spells

    o GEOMETRIC RESERVOIR: [10s / Recast: 60s] Reduces Physical damage taken to party members within the bubble at the expense of the Geometric Sphere dematerializing at the end of its duration and disabling Geometric Pulse Effect.
    -Damage Spells

    o DIA: [Duration 60s] Delivers a light based Damage over Time effect with the potency of 30 on enemy that lowers defense by 4%.

    o BANISH: (AoE) Delivers a burst of vibrant divine magic with a potency of 140 to damage enemy: may Proc Dia, for an additional effect of Blindness.

    o HYDROHELIX: [Duration 30s] Single target Water DoT Damage with the Potency of 90 that inflicts: Drown effect

    o GEOHELIX: Single target Earth DoT Damage with the Potency of 90 that inflicts Rasp effect
    o ANEMOHELIX: (AoE) Inflicts Choke with the potency of 60 that DoT's enemies within range
    -GEOMANCY SPELLS

    o GEO-MEND: Sends a Healing Geometric Sphere that grants a Regen to those within the sphere

    o GEO-FURY: Boosts Direct Hit Rate and Attack by 6% (16% w/ Cardinal Chant)

    o GEO-FOCUS: Boosts Critical Attack Rate and Damage for those within range by 6%

    o GEO-BARRIER: Reduces Physical Damage and Magical damage taken by 6%

    -HEALING SPELLS

    o MENDICATE: Single target Cure that may Proc. Mendicate II for added bonus.

    o MENDICATE II: A more powerful Single Target Cure

    o COALITIONAL UPDRAFT: A powerful single target cure that instantly cures 30% of Party Member’s HP, and if Party Member is within a Geomancy Aurora, it heals for 75%.

    o GEOMETRIC MENDICATE: Cure w/ added bonus off Geometric Bubble

    o SOLACE: A Strong Area of Effect Healing chant

    o GEOMETRIC SOLACE: Area of Effect Healing w/ added Bonus off Geometric Bubble
    -If a Geometric version of the cure is casted on party member(s) within a Geometric Bubble, the effects of the bubble is temporarily enhanced.

    Geometric Version of the cures are higher MP cost, and have five times the cool-down than its counterpart and require 3 times the MP.

    -The Geometric Enhancement is a 4% increase to buffs.

    -Geomancer will keep the healing formula simple, but fun, and effective. The Geometric Bubbles can easily be combined in any issue during battle that can change the tide.

    Geomancer's bubbles have a 15 second cool down, and last for 34 seconds, allowing the Geomancer to chain the bubbles for increased duration. (Only way to chain is to cast a different geomancy each time)

    Maximum chain for bubbles can last up to 60 seconds. This is effectively useful in really long, intensive battles, where you can chain bubbles for maximum duration to help eliminate having to continuously cast a geometric bubble.

    Maximizing the bubble will have an “Enhanced Effect,” to the final geomancy spell which increases the potency of the bubble by an additional 2%, can be combined with Cardinal Chant and Geometric healing abilities, but decreasing its 60 second timer to: 30 seconds. This can effectively boost Geometric aurora to: 20%.

    This is my vision of a Geomancer as a healer, which would be an interesting take since the Geomancer off of FFXI was a support / dps. So making it a healer with some added perks, somewhat like the AST, yet different.
    Why only 4 Geomancy Spells? Button bloating purposes, keeping it to 4, but of course this is just my vision, there could be more…

    Thanks for reading! Hope you enjoy it, and I hope SE could see this and maybe add an option to add Geomancer to FFXIV, even if it isn’t going to be a healer.
    (0)
    Last edited by PatronasCharm; 08-13-2017 at 10:56 PM. Reason: Add new stuff =D

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,957
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    The AST 60-70 chain was all about Geomancers. They use earth, wind, and water to heal allies and harm enemies. In other words, they're just conjurers.
    (14)

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    There is a thread made for jobs in here, here's the link. http://forum.square-enix.com/ffxiv/t...d-to-New-Jobs.
    (1)

  4. #4
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Idk if a 4th tank/healer will ever happen, they can't balance 3.
    (6)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
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    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Daralii View Post
    The AST 60-70 chain was all about Geomancers. They use earth, wind, and water to heal allies and harm enemies. In other words, they're just conjurers.
    I'd prefer it as a caster job.

    Quote Originally Posted by Snow_Princess View Post
    Idk if a 4th tank/healer will ever happen, they can't balance 3.
    I dont think it's an issue of balance they need to make them unique. AST is just SCH and WHM thrown together with some buffs.
    (0)

  6. #6
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Saccharin View Post
    I'd prefer it as a caster job.



    I dont think it's an issue of balance they need to make them unique. AST is just SCH and WHM thrown together with some buffs.
    The reason I didn't add it as a caster was bc RDM was designed as a DPS caster. And seeing we've only got 2 healers I believed a repurposed GEO as a healer would be fun.

    We'll see what happens though
    (0)

  7. #7
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Daralii View Post
    The AST 60-70 chain was all about Geomancers. They use earth, wind, and water to heal allies and harm enemies. In other words, they're just conjurers.
    That seems fun! My AST is only 56 and I haven't delved into it's continued story, so I can't wait to sink into it and see these Geomancers!
    It would be fun to see a caster-like healer, instead of casting Stone on an enemy, you can cast Enstone on one and give them a defense boost of some sort like Stoneskin. Idk we'll see!
    (0)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Snow_Princess View Post
    Idk if a 4th tank/healer will ever happen, they can't balance 3.
    I believe the phrase coined around here was "blue and green DPS with extra utility".

    I think that sums it up pretty well. Another burst healing job where I spend my time casting a near perfect 1:1 ratio of boring DPS abilities vs actual healing spells? No thanks. Besides, as was pointed out, it seems like GEO in XIV lore is basically just a repurposed CNJ.
    (1)

  9. #9
    Player
    WellFooled's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Besides, as was pointed out, it seems like GEO in XIV lore is basically just a repurposed CNJ.
    Lore is always being expanded and changed. I haven't done the quests involving Geomancer lore in FFXIV, but I doubt there's any lore on it that's constructed in such a way to make it impossible to use as a basis for a new job. Even something like, "There are historically two groups of people on Hydaelyn called Geomancers" would easily allow for a new playable geomancer job to exist in FFXIV's canon. What little about geomancers is touched on in FFXIV isn't enough to rule out a classic and beloved Final Fantasy job from ever making it in the game.
    (0)
    A true paladin... will sheathe his sword.

  10. #10
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    No to any more card rng skill bar filling.

    Whoever thought that rng as an ability for healers was a good thing, needs to get their mindset out of whatever online gambling pit they where currently watching while creating the Ast.
    It was obvious from the get go that the rng card pot luck mechanism was a slot filler covering for the lack of complete newness with the Ast. They said themselves that creating three new jobs at once was too much and wouldn't happen again.
    They introduced complete rng with the cards - then filled more slots with mitigation to deal with the complete rng they'd originally created. A totally misplaced series of abilities and counter abilities.

    So NO to any more 'do you feel lucky punk?' rng mechanisms when it comes to what abilities actually turn up when you pick the skill. It was a daft idea from the outset and needs removing from the Ast, replaced with pre-determined abilities.

    As for next healer (doubtful if we'll see one) but if we do, go for something different. Maybe a heal by damage or - a melee healer, sword and board.
    (0)
    Last edited by Teraluna; 08-14-2017 at 05:04 AM.

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