Ok this is for my sissy but hard to fit everything in a title:
Right now I am disliking BLM play, the job that used to be the job I played the most for DPS, even though I tried MCH before that and hated the tight windows. Even with that I still wanted the option to gear them well.
Now however, I cannot find an optimal rotation for BLM to use on a constant basis. I do not like the slow servers reading blizzard III too slowly when I cut it close, and in HW it refreshed endo when it did drop for a second during the animation. If you do that now, you are suck with a useless umbral/astral I. So when I try a more play it safe method, i am failure- 4 sec remaining on the dummy with i310 gear. My point is, I do not like the feel of BLM and right now all my weekly limits are sitting on my currency retainer because of the huge time gating, I do not know what job to spend them on.
I do not like the idea of a game advertising you can play all jobs on your character when this is simply not true because the large time gates prevent this.
This game has been repeating weekly gating since 2.0, isn't it time for something different that allows us to gear more then one job? Why should it be 7 weeks for a weapon? then 2 weeks for a body after that? 2 weeks for legs? healer, caster, Melee/ non drg/ DRG/ NIN, tank, RNG, and Caster, just legs and body alone, if you cap each week, it takes 24 weeks to get all the body/legs across each set. That is 6 months and for my understanding, long enough for it to get outdated? So if job demand changes and we need change, how can we with all this time gating? Why have it? It is hard for me to spend what little I get because of the gating. With the job changes and gutting (lolsmn) I do not know what I want to gear the best up in. I do not get enough gain per week that warrants the risk of spending something so limited.
On top of things the current system does not even allow you enough time to gear. For example if you wanted the deltascape body, you have to save for 4 weeks. The detlascape body got pretty much outclassed in 2 weeks from being able to overmeld 320 crafter gear. Why is this system in place and being counter productive of being able to play the job you want?
I am so frustrated right now from not being able to gear my different jobs, why are all these over-strict time gates exist? I can understand putting it in as an experiment but not repeated over and over several times across 3 expansions, come on now, time to change it.
Now however, I cannot find an optimal rotation for BLM to use on a constant basis. I do not like the slow servers reading blizzard III too slowly when I cut it close, and in HW it refreshed endo when it did drop for a second during the animation. If you do that now, you are suck with a useless umbral/astral I. So when I try a more play it safe method, i am failure- 4 sec remaining on the dummy with i310 gear. My point is, I do not like the feel of BLM and right now all my weekly limits are sitting on my currency retainer because of the huge time gating, I do not know what job to spend them on.
I do not like the idea of a game advertising you can play all jobs on your character when this is simply not true because the large time gates prevent this.
This game has been repeating weekly gating since 2.0, isn't it time for something different that allows us to gear more then one job? Why should it be 7 weeks for a weapon? then 2 weeks for a body after that? 2 weeks for legs? healer, caster, Melee/ non drg/ DRG/ NIN, tank, RNG, and Caster, just legs and body alone, if you cap each week, it takes 24 weeks to get all the body/legs across each set. That is 6 months and for my understanding, long enough for it to get outdated? So if job demand changes and we need change, how can we with all this time gating? Why have it? It is hard for me to spend what little I get because of the gating. With the job changes and gutting (lolsmn) I do not know what I want to gear the best up in. I do not get enough gain per week that warrants the risk of spending something so limited when I have not even found a job I enjoy that much to put this kind of sink into.
On top of things the current system does not even allow you enough time to gear. For example if you wanted the deltascape body, you have to save for 4 weeks. The detlascape body got pretty much outclassed in 2 weeks from being able to overmeld 320 crafter gear. Why is this system in place and being counter productive of being able to play the job you want?
I am so frustrated right now from not being able to gear my different jobs, why are all these over-strict time gates exist? I can understand putting it in as an experiment but not repeated over and over several times across 3 expansions, come on now, time to change it.