Quote Originally Posted by Rhyn View Post
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I don't think this is correct. I've used Holmgang on both Bahamut and Alex back when it was cool to do so, and I haven't yet run into distance issues even when standing at the edge of a large boss' hitbox.

Actually, there's a reason why you don't want a very large radius on Holmgang. It has a hidden function: you can reposition mobs and interrupt some actions that would otherwise be interruptable by activating Holmgang and jumping outside of its active range. This causes the game to pull the mob/player towards you, in some cases interrupting its cast. Historically, the only way to interrupt a Dreadwash cast in Leviathan Ex once it started was to Holmgang jump it. Holmgang also negates knockbacks in some cases, which is another reason why the range check is handy.

And here we all thought it was just an invincibility move with the recast of Sentinel.