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  1. #1
    Player
    Omegaweapon1371's Avatar
    Join Date
    Jun 2015
    Posts
    11
    Character
    Omegaweapon Markxiii
    World
    Cerberus
    Main Class
    Dark Knight Lv 60

    Warrior Off tanking dps

    Hello, I just wanted to ask what the best rotation to do for Off tanking is. I found some and have been doing Storms path with eye up to get the fell cleaves off more. is that the best to keep dps up? or should it switch between Storms path and block? etc?
    (0)

  2. #2
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    https://www.reddit.com/r/ffxiv/comme...ion_miniguide/

    I broke it up into a more readable format (for myself at least):

    OPENER:
    HS (infuriate) > maim (thrill) > eye >
    HS > maim (inner rel/berserk> > path (onslaught) >
    FC (upheaval) > FC >
    HS > maim > path >
    FC (onslaught) > FC >

    BASIC ROTATION:
    eye combo > path combo > path combo

    TRIPLE CLEAVE
    HS > maim (berserk) > FC > FC > path (onslaught) >
    HS > maim (infuriate) > eye > FC (upheaval) >

    HEXACLEAVE
    (thrill) HS (inner rel/berserk) > FC (onslaught) > FC (infuriate) > maim > FC (upheaval) > FC > path > FC > FC (onslaught)
    (1)

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    The best rotation varies from boss to boss. Depending on what you're fighting, you might want to skip on the Onslaught at the start and just go straight into your 4 Fell Cleaves. The important thing is that you don't hold on to your Inner Release and Berserk for too long. As long as you get off 4 Fell Cleave and an Upheaval at the start of the fight, you should be pretty good. What you do from there and the next Inner Release won't really matter so much. Just make sure you're able to get off 3 Fell Cleaves during the next Berserk window.

    The combo above should provide you with a good starting template to work with, but you're better off figuring out what the best thing to do is during each fight.
    (0)

  4. #4
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    I'm curious what sort of dps people are pulling in 1-3 savage as OT. I seem to hit about the 3k mark on average(no pentamelds, i326), some pulls are smoother than others. And I usually go tank stance if I cover for MT flopping for whatever reason (cough critical hit).
    Curious both from a self reflection point of view but also wondering how greatly certain gear choices are affecting us. I'm of the mind that tena left side with DH melds.
    (0)

  5. #5
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Melds won't make that much of a difference overall (especially if you're comparing pentamelds with normal melds). Same with food. The difference will be there, of course. But ultimately the decisions you make during the fight are what will account for high DPS numbers at the end. Things like how often you're out of tank stance, being able to land all your attacks correctly, etc.

    The biggest factor I've noticed though, is how often you land critical and/or direct hits. For example, I've noticed when I'm killing Exdeath, sometimes I'm able to hit 3k DPS at the second Desicive Battle, without food or pots. Then other times I'll use food and pots, yet I'll be at 2.8k (with the same party). Granted, I'd probably have been at 2.6k without the pots in that situation, but this just to show you how volatile your DPS can be based on whether the right attacks crit or not. This is evident at the start of the fight too, where my DPS ranges from 3.2k to 3.8k before the first Decisive Battle.

    In V3S, things are harder to measure based on whether you get stunned or not at the start. But even taking that into account, I noticed sometimes I can hit 3.5k at the first Mind Jack, while other times I only get 3k. My rotation is exactly the same, the same freakin' thing every time. And yet here we have this huge disparity.

    Basically what I'm trying to say is, it's useless to just look at DPS figures and draw conclusions out of it. Those top parses you see on fflogs are often hard to recreaten even by the same player, and do not reflect reality in any way.

    For people who are curious about rotations or especially openers, you can check fflogs for replays of the fights. It'll show you what each player used during that fight so you can get an idea of what you might wanna do. It's quite interesting, especially when you see players at the top doing things that are clearly not optimal, yet they still end up with the highest DPS. But I guess that doesn't matter much when your AST opens up with double Balance and your first 4 Fell Cleaves happen to be critical direct hits.
    (1)
    Last edited by BluexBird; 08-15-2017 at 02:49 AM.

  6. #6
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Unsurprising bluexbird. I have thought things varied a lot for little reason of what I'm doing. I guess that's what happens when you dump all your eggs in one basket for that big dps window (which we have to) - if you get those big meaty repeated 21k + fel cleaves compared to your white/ heavy swing getting a !! There's going to be quite a difference!
    (0)

  7. #7
    Player
    Spartan926's Avatar
    Join Date
    Aug 2016
    Posts
    43
    Character
    Kovas Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 90
    So I have a follow up question for this topic, why is it that no one seems to use the BB combo in dps rotations. In terms of sheer potency it does more than the eye combo and you shouldn't need to use eye more than once every 30 seconds yet many rotations go without it in dps tersms. Is there something hidden from the numbers that makes it a bad idea?
    (0)

  8. #8
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Spartan926 View Post
    So I have a follow up question for this topic, why is it that no one seems to use the BB combo in dps rotations. In terms of sheer potency it does more than the eye combo and you shouldn't need to use eye more than once every 30 seconds yet many rotations go without it in dps tersms. Is there something hidden from the numbers that makes it a bad idea?
    Potency per beast gauge. There's some math somewhere but I couldn't tell you where!
    (0)

  9. #9
    Player
    Spartan926's Avatar
    Join Date
    Aug 2016
    Posts
    43
    Character
    Kovas Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Paiyne View Post
    Potency per beast gauge. There's some math somewhere but I couldn't tell you where!
    I'd be curious to know if anyone has this math available. It seems counter intuitive unless there's some rotation trick I'm not using that would never require me to use BB combo.
    (0)

  10. #10
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Spartan926 View Post
    I'd be curious to know if anyone has this math available. It seems counter intuitive unless there's some rotation trick I'm not using that would never require me to use BB combo.
    10 gauge has a minimum value of 50 potency, bb is only 20 potency more than path combo. Literally the only time it would be a dps gain is if you have both onslaught and upheaval on cd and are in a situation that would result in wasted gauge.
    (0)

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