So, what you're saying is that if one wants to experience endgame on it's entirety, he should level all battle classes to cap or risk sitting out (unless he gets into an "alternative" group that "goes against the norm") every few patches, and the developers should keep making content that favors specific classes because that's a "feature" of the game? They shouldn't even bother if the community is just stacking classes against everything they made, and in fact should encourage this behaviour?
Now there's something I completely disagree with.
Not to mention that at this point we don't even have enough content. Or are you just going to tell pugilists, for example, to "wait" until god knows when a PUG-stacking fight is developed or go level something else?
Heck, when that comes I'm pretty sure someone out there will say pugs "need" the moogle weapon to join but pugs "can't" get into a group to kill it because their archer or conjurer isn't high enough
Sure, some fights here and there that require very specific setups are not bad, but until now ALL battles encourage class stacking.
Of course, it's very damn hard to balance everything for everyone and there will always be that one group of classes that perform better than others (and players that leveled all to 50 can use these classes and have an easier time beating said content), but the developers should ALWAYS try to avoid situations like Ogre, Ifrit and Moogle where stacking a single class is far more effective than any other strategy.



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