全169件中-9~0件目

スレッド: Last straw

Threaded View

  1. #11
    Player
    AdvancedWind's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    巴術士 Lv 60
    Quote 引用元:Gramul 投稿を閲覧
    That will change with the addition of content.

    It's only "flavor of the month" because we only get one battle every update. When the game is "complete" we'll have many different battles that will favor different classes. And it's not like Ifrit is gone or anything.

    You're not going to be left "behind". You're just not useful for this battle.



    But the main feature of the game presented is the fact that you're supposed to change classes to fit whatever situation you're in. No, I don't think all classes should be viable for most endgame fights. I think we should have a wide range of enemies that require different strategies and setups to defeat. Something that takes advantage of the class flexibility we have. If you don't want to level another class to participate in a fight well suited for that class, suit yourself, you don't have to fight it.

    I'd rather not sacrifice variety for equality in this case. Especially sense we only have 2 of these fights so far.
    So, what you're saying is that if one wants to experience endgame on it's entirety, he should level all battle classes to cap or risk sitting out (unless he gets into an "alternative" group that "goes against the norm") every few patches, and the developers should keep making content that favors specific classes because that's a "feature" of the game? They shouldn't even bother if the community is just stacking classes against everything they made, and in fact should encourage this behaviour?

    Now there's something I completely disagree with.

    Not to mention that at this point we don't even have enough content. Or are you just going to tell pugilists, for example, to "wait" until god knows when a PUG-stacking fight is developed or go level something else?

    Heck, when that comes I'm pretty sure someone out there will say pugs "need" the moogle weapon to join but pugs "can't" get into a group to kill it because their archer or conjurer isn't high enough


    Sure, some fights here and there that require very specific setups are not bad, but until now ALL battles encourage class stacking.

    Of course, it's very damn hard to balance everything for everyone and there will always be that one group of classes that perform better than others (and players that leveled all to 50 can use these classes and have an easier time beating said content), but the developers should ALWAYS try to avoid situations like Ogre, Ifrit and Moogle where stacking a single class is far more effective than any other strategy.
    (4)
    2011/12/29 04:20; AdvancedWind が最後に編集

このスレッドにつけられたタグ