- Reason
- Hahah, Lucifer, you sneaky... =D
heres a neat idea. how about this IF there are more than one of any class other than tank cl;asses in the party the stacked classes suffer a 50% loss of hp acc dmg and suffer an unremoveable 55 a tick dot effect balanced party issues solved
ps and a 50% loss to mp for casters lol have fun with this idea.
pss no i dont care if the trolls think it sucks. my idea pones them
Last edited by smokymcweed; 12-28-2011 at 10:35 PM.
lmao... this is why I love these forums![]()



You guys just don't get it do you?
It's a path of least resistance the community will enforce usually on players they do not know, because ARC is the class you are least likely to perform horribly on to them. Plain and simple. It has been made the status quo. There are more than enough examples of groups beating Moogle with no more than a single ARC in party.
As for people who have a bunch of classes at 50, yet they chose to play one - you better be much better at what you do on that class you chose to play than the one that people want you to or else you're just messing it up for yourself. Moogle is NOT like what Batraal or Ifrit were. One class is not vastly superior.
During 1.18, ARC had a much higher DPS ceiling than the other DD. Plain and simple no matter how well you played, a decent ARC would do more DPS. That was wrong.
With Ifrit, LNC did the highest DPS, perhaps tied with MRD for single target at best, and it could completely avoid Sear. Obvious encouragement for class-stacking here.
Since 1.20, however, all the DPS classes are quite balanced. No, ARC does not do the greatest DPS either single target or AoE. It is however the most flexible and safe option. This is a great reason for it being preferred for groups of people who have little experience in the fight. You can shoot arrows at a safe distance and perform combos without positional requirements. It's much more n00b-proof. So when someone doesn't know you can perform, they'll tell you to go ARC.
BUT, since there is no reason why a competent player on another class shouldn't put out at least as much damage as an average ARC, if you chose to go in on PGL, MRD, or LNC then you best be doing just that - or else don't even argue and deal with it. First and foremost what is expected of each party member is to be doing anything they can to maximize their utility to best that encounter.
In conclusion, the classes are quite well balanced right now. People can perform more or less the same on any DD class in Moogle by design. The community, by practice, is enforcing ARC as a failsafe for people they don't know. This is not something the devs can fix, because class-stacking is not something the devs can fully prevent. They can simply do their best to not encourage it - which they have. There are lots of utility to other classes that most of the community is turning a blind eye to. Make some friends, play with the same people as much as you can, and prove your capabilities on your favorite class - yet if it doesn't work out and you are not able to make your favorite class work, then have the decency to switch to a class you can help the party with.
Last edited by NoctisUmbra; 12-28-2011 at 11:20 PM.
All melee can tank on moogleYou guys just don't get it do you?
It's a path of least resistance the community will enforce usually on players they do not know, because ARC is the class you are least likely to perform horribly on to them. Plain and simple. It has been made the status quo. There are more than enough examples of groups beating Moogle with no more than a single ARC in party.
As for people who have a bunch of classes at 50, yet they chose to play one - you better be much better at what you do on that class you chose to play than the one that people want you to or else you're just messing it up for yourself. Moogle is NOT like what Batraal or Ifrit were. One class is not vastly superior.
During 1.18, ARC had a much higher DPS ceiling than the other DD. Plain and simple no matter how well you played, a decent ARC would do more DPS. That was wrong.
With Ifrit, LNC did the highest DPS, perhaps tied with MRD for single target at best, and it could completely avoid Sear. Obvious encouragement for class-stacking here.
Since 1.20, however, all the DPS classes are quite balanced. No, ARC does not do the greatest DPS either single target or AoE. It is however the most flexible and safe option. This is a great reason for it being preferred for groups of people who have little experience in the fight. You can shoot arrows at a safe distance and perform combos without positional requirements. It's much more n00b-proof. So when someone doesn't know you can perform, they'll tell you to go ARC.
BUT, since there is no reason why a competent player on another class shouldn't put out at least as much damage as an average ARC, if you chose to go in on PGL, MRD, or LNC then you best be doing just that - or else don't even argue and deal with it. First and foremost what is expected of each party member is to be doing anything they can to maximize their utility to best that encounter.
In conclusion, the classes are quite well balanced right now. People can perform more or less the same on any DD class in Moogle by design. The community, by practice, is enforcing ARC as a failsafe for people they don't know. This is not something the devs can fix, because class-stacking is not something the devs can fully prevent. They can simply do their best to not encourage it - which they have. There are lots of utility to other classes that most of the community is turning a blind eye to. Make some friends, play with the same people as much as you can, prove your capabilities on your favorite class - yet if it doesn't work out and you are not able to make your favorite class work, then have the decency to switch to a class you can help the party with.


You're right about they can't stop class stacking, but they can discourage it. Something they haven't done yet.In conclusion, the classes are quite well balanced right now. People can perform more or less the same on any DD class in Moogle by design. The community, by practice, is enforcing ARC as a failsafe for people they don't know. This is not something the devs can fix, because class-stacking is not something the devs can fully prevent. They can simply do their best to not encourage it - which they have. There are lots of utility to other classes that most of the community is turning a blind eye to. Make some friends, play with the same people as much as you can, and prove your capabilities on your favorite class - yet if it doesn't work out and you are not able to make your favorite class work, then have the decency to switch to a class you can help the party with.
One of the biggest advantages ARC has in the moogle fight is their combos are a joke to pull off. Unless the mob is aggroing you as an ARC, you don't have much of an excuse not to be 8+ yalms away from the target. However, the same can't be said about melee. Comboing the moogles as a melee is somewhat annoying due to their size, them running away and calling for help after they take so much damage, and possibly latency registering the hit in an unintended direction. I've noticed if I run through a mob and use Impulse dive without pausing for a moment, the client registers it as a frontal attack even though I was behind the mob on my screen.
One of the best remedies for this would be removing the crap requirements for combos and having them only fail if you miss or get resisted. Even then I fear people will only use archers, claiming MRD/BLM AoEs do too much damage or some bullsh*t excuse like that.
Stupid excuse? Very. But...
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Last edited by Corrderio; 12-29-2011 at 12:34 AM.



I stated that they have discouraged stacking. Each class is unique with crowd control options being split among them, DPS is balanced - ARC does not have the highest ceiling - and melee player's CAN do equal or higher damage in Moogle.You're right about they can't stop class stacking, but they can discourage it. Something they haven't done yet.
One of the biggest advantages ARC has in the moogle fight is their combos are a joke to pull off. Unless the mob is aggroing you as an ARC, you don't have much of an excuse not to be 8+ yalms away from the target. However, the same can't be said about melee. Comboing the moogles as a melee is somewhat annoying due to their size, them running away and calling for help after they take so much damage, and possibly latency registering the hit in an unintended direction. I've noticed if I run through a mob and use Impulse dive without pausing for a moment, the client registers it as a frontal attack even though I was behind the mob on my screen.
One of the best remedies for this would be removing the crap requirements for combos and having them only fail if you miss or get resisted. Even then I fear people will only use archers, claiming MRD/BLM AoEs do too much damage or some bullsh*t excuse like that.
Stupid excuse? Very. But...
You said it yourself in the end - players will find some excuse to follow the status quo.


Whoops my bad. But I still believe SE needs to do more than what they're doing. Combo system rework I mentioned and class exclusive buffs would be a great start to encouraging more classes.I stated that they have discouraged stacking. Each class is unique with crowd control options being split among them, DPS is balanced - ARC does not have the highest ceiling - and melee player's CAN do equal or higher damage in Moogle.
You said it yourself in the end - players will find some excuse to follow the status quo.
lol...That will change with the addition of content.
It's only "flavor of the month" because we only get one battle every update. When the game is "complete" we'll have many different battles that will favor different classes. And it's not like Ifrit is gone or anything.
You're not going to be left "behind". You're just not useful for this battle.

Make your own parties.
Right now my only problem is no one joins my shouts![]()
this is my prob too, and not cause the job specifics but it's near impossible to get a group unless your part of a linkshell that is running them all the time and that your someone willing to sit in vent all day long for the runs. first day of patch was pretty awesome, did all the nm's but by that time we done it was too late for most and they ran off before ever entering moogle. ....i still not even enter the dang thing to this day. people got there groups and linkshells and anyone else is manned out. it's pretty impossible to make a group.
i was going to come and go patch by patch...like come for .21 for the dungeons but i changed my mind. what's the point if i can't get into the few things going on i haven't done yet right? and people that not staying the whole year stand no chance really ...they need to merge servers or they probably won't see me till 2.0
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