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Thread: Last straw

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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This battle does not require class stacking at all.

    Class stacking is something the community will come up with. If one class has but a slight edge over the others, some LS' will always chose to stack it.

    All the DDs are quite balanced at the moment. They are all more than viable for Ifrit. However, a lot of players can't combo and when you're forming a PUG and you're gonna invite a stranger you won't want to put your faith in their ability to do positional combos.

    In summary, class stacking in Moogle is nothing like what it was for Ifrit, or even DH. It's a path of least resistance taken by the community.
    (11)

  2. #2
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    Quote Originally Posted by NoctisUmbra View Post
    This battle does not require class stacking at all.

    Class stacking is something the community will come up with. If one class has but a slight edge over the others, some LS' will always chose to stack it.

    All the DDs are quite balanced at the moment. They are all more than viable for Ifrit. However, a lot of players can't combo and when you're forming a PUG and you're gonna invite a stranger you won't want to put your faith in their ability to do positional combos.

    In summary, class stacking in Moogle is nothing like what it was for Ifrit, or even DH. It's a path of least resistance taken by the community.
    I agree with your point, BUT

    this isnt for example, a lancer doing more damage than a pugilist or something like that.. in a pinch people would still be quite happy to take pugs or mrds or whatever was considered "lesser" DD

    the point here is that archers are invulnerable to AOE attacks (because of their range obviously) something which SE is very well aware of yet STILL give mobs huge circular AOE attacks..

    to sum up, SE could have made those circular AOE attacks single target and there might be a pug/mrd/lnc in the party instead of an archer.. the mob would still be getting hit the same amount of times..

    or they could use some imagination like say have donut shaped AOE AND circular AOE so the archers wouldnt have an advantage over close range. OR making the mob do single target attacks on random party members... IE there is no benefit to stacking archers

    SE allways seem to include needless elements in fights that encourage class stacking, in the case of ifrit people took lancers because they could attack out of range of seer but archers have animations lock... solution- get rid of/replace seer and dont give disadvantages to inbuilt game mechanics like.. "animation lock"

    conclusion it isnt the players its the developers, sorry.
    (6)

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rogue View Post
    I agree with your point, BUT

    this isnt for example, a lancer doing more damage than a pugilist or something like that.. in a pinch people would still be quite happy to take pugs or mrds or whatever was considered "lesser" DD

    the point here is that archers are invulnerable to AOE attacks (because of their range obviously) something which SE is very well aware of yet STILL give mobs huge circular AOE attacks..

    to sum up, SE could have made those circular AOE attacks single target and there might be a pug/mrd/lnc in the party instead of an archer.. the mob would still be getting hit the same amount of times..

    or they could use some imagination like say have donut shaped AOE AND circular AOE so the archers wouldnt have an advantage over close range. OR making the mob do single target attacks on random party members... IE there is no benefit to stacking archers

    SE allways seem to include needless elements in fights that encourage class stacking, in the case of ifrit people took lancers because they could attack out of range of seer but archers have animations lock... solution- get rid of/replace seer and dont give disadvantages to inbuilt game mechanics like.. "animation lock"

    conclusion it isnt the players its the developers, sorry.
    I do agree to this statement in particular in a way. Both ourselves and the developers are equal to blame. Dev's fault for adding in elements that cause stack parties (Lancer on Ifrit for Seer), and ourselves for not willing to make a diverse setup. It is kind of a balance issue there itself. We should learn to be diverse in parties, while Dev's need to give less incentive for stack partying. I don't know what they are thinking when they know this is an issue.

    MRD, King, and BLM AoE are hurtful to the point you don't want a close range melee in there. If that was simply toned down a bit, it would still be challenging and ARC wouldn't be as high in demand. ARC still overall does more DPS however, but that is a different issue on balance.
    (0)

  4. #4
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Velhart View Post
    ARC still overall does more DPS however, but that is a different issue on balance.
    This is another thing that really bothers me about the current system. I don't see any reason why a ranged DD should be able to put up similar or greater numbers than a close ranged DD. If they have the ability to attack from a safe distance, they should do weaker damage.
    (5)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rogue View Post
    I agree with your point, BUT

    this isnt for example, a lancer doing more damage than a pugilist or something like that.. in a pinch people would still be quite happy to take pugs or mrds or whatever was considered "lesser" DD

    the point here is that archers are invulnerable to AOE attacks (because of their range obviously) something which SE is very well aware of yet STILL give mobs huge circular AOE attacks..

    to sum up, SE could have made those circular AOE attacks single target and there might be a pug/mrd/lnc in the party instead of an archer.. the mob would still be getting hit the same amount of times..

    or they could use some imagination like say have donut shaped AOE AND circular AOE so the archers wouldnt have an advantage over close range. OR making the mob do single target attacks on random party members... IE there is no benefit to stacking archers

    SE allways seem to include needless elements in fights that encourage class stacking, in the case of ifrit people took lancers because they could attack out of range of seer but archers have animations lock... solution- get rid of/replace seer and dont give disadvantages to inbuilt game mechanics like.. "animation lock"

    conclusion it isnt the players its the developers, sorry.
    That's why ARCs and THMs are squishy, but close range DDs can take hits.

    Point is the classes are balanced. Stacking can never fully be solved, however it can be made so that it isn't obviously encouraged.

    They'd have to make bosses more or less inconsequential or entirely scripted to hope to get around it. Imagine the Moogle fight without the AoE attacks. Cake walk.

    Point is Moogle has been beaten - smoothly and easily without feeling handicapped - with the presence of all DDs. I'm sorry but, in this case, it's 80%+ the players.

    Also keep in mind this type of Full Party content is being made with the release of Jobs in mind. Jobs will be what everyone will be on for endgame content, and they will make a considerable difference.
    (3)

  6. #6
    Player
    neorei's Avatar
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    Mar 2011
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    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    in FFXI, it took me 3 years to get Nidhogg, first kill (the other LS wiped) and got the server first NA koeing body. been riding on that high for years lol *sadface*
    (0)


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  7. #7
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    there must be other ppl out there frustrated they can't get in a party with the class they like. so OP you set up a party for all you misfits
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  8. #8
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by grandm View Post
    there must be other ppl out there frustrated they can't get in a party with the class they like. so OP you set up a party for all you misfits
    Then you need friends who will want you on your class. Don't believe Dev's can come up with a patch for that issue.
    (1)

  9. #9
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Once again; too bad that the status quo is this way but in all honesty as far as the big picture is concerned there is no reason why ARC's DPS shouldn't be at least equal to other classes. It is designed for soloers while it's grouping counterpart is a buffer with relatively weaker DPS capabilities when compared to other jobs designed for grouping.

    Other classes currently in competition will keep primarily expanding their DPS capabilities through Jobs. Archer will branch to become a buffer. That is the intended grouping design. That it is currently used for an activity it was not mainly designed for is too bad but unavoidable unless you wanted to wait for action reforms in 1.21 instead.

    You have been playing a placeholder ever since 1.18.
    (2)
    Last edited by Betelgeuzah; 12-28-2011 at 11:42 AM.

  10. #10
    Player Riv's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, i can't even get in a group for the pre req NMs cuz nobody wants to. And since i haven't even finished the quest once, the new way of getting stones is worthless for me.
    (1)

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