In the hypothetic scenario that you're my random DF tank and I'm your random DF healer where we have absolutely no way to communicate, I'm not going to bother keeping your HP at 100% throughout the entire fight on the off-chance that you manage to get your 900 potency Upheaval, because that would require spending 2 out of every 5ish GCD healing you, probably, due to the guess game of when the hell you're going to use the Upheaval in question. Specially so if you're the kind of tank that can't mitigate stray damage. Regens and abilities alone should be enough to keep you above 60% on most bosses, and that's as much as you should expect in Duty Finder because there's no way to coordinate well in DF except predicting standards of play. In trash pulls? I'm going to out-DPS you anyways, so be ready to fall under 40%.
In a raid environment? Sure, if you communicate that you'll get your big dick DPS Upheaval soon, I'll do my best to time a big heal on you to get as much mileage out of it as possible.
That's it, though. Proposing that the entire healer playstyle be changed for two skills on two tank jobs out of three is a hilarious and childish whim.



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