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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Texa
    Registriert seit
    Jul 2016
    Ort
    Limsa Lominsa
    Beiträge
    1.068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Gelehrter Lv 70
    imo protect basically just exists so that when I'm running dungeons with PUGs I can get yelled at for not recasting it again after the DPS died to mechanics for the fifth time.
    (0)

  2. #2
    Player
    Avatar von Freyt
    Registriert seit
    Aug 2013
    Ort
    The Goblet 1-42
    Beiträge
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blaumagier Lv 80
    I'm fine with it as is, but I do agree it could be something better.

    As it is now, it's basically a mandatory thing at the start of every fight. However after a party member dies, it needs to be reapplied, and so if you don't bring it with you into the fight then they will fight without it.
    (0)

  3. #3
    Player
    Avatar von Mirakumi
    Registriert seit
    Oct 2011
    Ort
    Windurst 2.0
    Beiträge
    1.170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Waldläufer Lv 92
    Instead of getting rid of it, they should just get it off role action and let every healer have it - same with esuna. Having important spells on a role action screen doesn't help but force us to take a spot off our bar.

    As Sch I feel its necesarry to have Eye4eye. And while I toggle prot off to take it, when someone dies its usually me who raises them, and i feel that grumble of not having prot on.

    Largese is pretty important. Swift Cast is a must. Lucid Dreaming is a Must. Esuna is a Must (if in low level content/raiding. Honestly I toggle Esuna more than Prot) . Prot is important. Eye for eye spread important. oh wait that is over the limit well shit.
    (5)
    Geändert von Mirakumi (12.08.17 um 02:49 Uhr)

  4. #4
    Player
    Avatar von Reynhart
    Registriert seit
    Jul 2011
    Ort
    Ul'Dah
    Beiträge
    4.605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von whiskeybravo Beitrag anzeigen
    Even it's effect is debatable, it's a staple Final Fantasy spell. In fact, you could double down on this idea and consider giving us a Shell ability, as well!
    We don't need a "fire and forget" spell. For Protect to stay, it should have a strategic use. It could be a raidwide mitigation cooldown so that you should analyze when is the best time to use it.
    (4)

  5. #5
    Player
    Avatar von Lemuria
    Registriert seit
    Apr 2011
    Beiträge
    1.769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Druide Lv 100
    I'm all for making Protect more useful, but I draw the line at its removal. Personally, I don't understand why it wasn't made into a flat percentage based DR rather than a defense bonus.
    (0)

  6. 12.08.17 03:26

  7. #7
    Player
    Avatar von Skivvy
    Registriert seit
    Jun 2012
    Beiträge
    4.178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Weiser Lv 100
    Zitat Zitat von Lumina Beitrag anzeigen
    Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.

    Then give WHM some of its identity back by renaming Divine Benison to Protect.

    Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
    I approve this message :3
    (1)

  8. #8
    Player
    Avatar von Maku
    Registriert seit
    Aug 2013
    Beiträge
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Schwarzmagier Lv 70
    Zitat Zitat von Lumina Beitrag anzeigen
    Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.

    Then give WHM some of its identity back by renaming Divine Benison to Protect.

    Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
    This is a great idea, aside from giving FA damage back. They removed it to make it so WHMs didn't have to run into the fray of battle to deal damage with it. Yes we are already there for Holy on groups but they wanted to keep us at range for single boss fights. I think that is the actual reason and was stated as such when it was removed.
    (0)
    可愛い悪魔

  9. 12.08.17 04:40

  10. #10
    Player
    Avatar von Jybril
    Registriert seit
    Jul 2017
    Beiträge
    1.116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    Weißmagier Lv 60
    Zitat Zitat von Lumina Beitrag anzeigen
    That's fair, but just... make it a ranged attack then?

    Idk, I'm sure they can alter Fluid Aura to be useful beyond it's knockback utility somehow. I wouldn't care if Repose was outright removed, but I do use Fluid Aura, so I'd prefer they just give it a secondary effect to make it useful even when the knockback isn't possible.
    When do you use FA? Most of the times I use it, it's a miss hit...
    Fluid Aura could be a mini heal that is dropped somewhere on the stage.
    If anyones played Tera, think Mystic Orbs. Gives HP/MP orbs if you pick them up.
    Or we can remove repose and add the Orb thing.
    (0)

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