Why so aggressive, it's just a suggestion. xD
Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter
No, you silly. You would put up an item, request a quanitity and a quality. Then you'd say how much you'd pay, then if someone has said mats you need they can sell you them. You'd base how much you're offering for the mats on what said mats are going for at the time. There's no 'free' in this, lmao.
I can see this thing you suggested being flooded with people wanting everything for 1 gil.No, you silly. You would put up an item, request a quanitity and a quality. Then you'd say how much you'd pay, then if someone has said mats you need they can sell you them. You'd base how much you're offering for the mats on what said mats are going for at the time. There's no 'free' in this, lmao.
Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter
That is a valid concern and one I can understand. Perhaps then, to draw inspiration from RuneScape's Grand Exchange, a maximum price percentage barrier could be put in place for crafter requests. So let's say the average sell price of an orchestrion is 600k. Let's put the buffer at 10%, you can't offer a payment below 540k. Arbitrary numbers, and would need some tinkering, but it's an idea to toss over.
EDIT: To clarify, it would be based off the selling history (as for items with no sell history at the time, I'm not sure. Perhaps make it so you can't request a crafter make it via the MB until it has sold at least once on the MB?)
EDIT2: Couple more things to add. Perhaps this could be expanded to include like a "shopping list" of items you need, that a crafter can accept the contract for (for example, levequest items from 15-50 on a crafting class). But the contract won't be considered accepted until the items have been provided. There could be extra gil fees involved for the one putting out the contract (thus creating a gil sink too). And, the items made could have a specific identifier added to them that means they CANNOT be resold on the marketboard, should this be a worry of people using this as a means to flip items through convenience.
EDIT3: Something I noticed that I forgot to address before...
Believe it or not, I see some products going for LESS than the cost of the mats themselves. Ehcatl Sealant going for around 150k each on our server. Forager's Wristguards (uses 3 sealant), going for 120k HQ. Funnily enough, I just snapped up that one (need it myself for when my gatherers hit 50)
Last edited by Paladinleeds; 08-11-2017 at 01:55 AM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
This is why I sort of see any attempt at adding a WTB option going the route of GW2's auction house. It stacks offers on specific items and keeps a minimum WTS as well as a maximum WTB. The first person to offer a given WTB price is the first person to get the item if someone sells it at that price, and the first person to offer an item for sale at the lowest WTS price has their merchandise sold first.
I'm not immensely fond of this as it just aggregates all sales into one big machine and makes it fairly easy for people to control certain markets, but its probably the only sane way to filter requests for a WTB system.
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