Youtube linky!
1 Tank super sloppeh run~ It's always fun listening to Wapi panic
Oh and "Accomplice meh!"![]()
Youtube linky!
1 Tank super sloppeh run~ It's always fun listening to Wapi panic
Oh and "Accomplice meh!"![]()
So I got bored over the holidays and made a step by step strategy for those that want to use one. It is only one of many ways of pew-pew'ing moogles.
Spoilers ahead~
Thanks Wapi for the input~
Conviction Moogle Strategy: Moogles-Go-Around
Setup: GLA, 2x CON, 5x ARC (yeah yeah... ARC stacking blah blah... insert your own DDs if you want but we use ARC for the combo'd Bind ability)
We split this fight in three stages. First stage is pre king summoning, second is king summoning, and third is post king summoning.
Stage 1:
Burn baby burn! Depending on the quality of DPS, MP addicts included, burn all the moogles down. If you want to play it safe, TP on the GLA by having the ARCs sucker punching to full TP. Everyone should be @ 3000 TP before first moogle spawns.
If you leave the GLA, the tank should keep hate on GLA at all times. The pacification debuff will decrease overall pewpew and nobody likes that. Don't worry about the other moogles, they go down way too quickly if things are going right.
You should have a few seconds if not more before king is summoned (either by timer if you left the GLA alone or shortly after last moogle is killed). Take that time to gather together and bind the GLA if it's still alive. Remember to save Chameleon and Sentinel for Good King Moggle Mog XII's Memento Moogle ability.
ARC DPS tips #1:
- Barrage as often as you can
- Combos is a must, always
- Have Keen Flurry set to be used with Quick Nock, their timers match pretty closely
- Boost your WSs with Blood for Blood and Quelling Strike as much as possible
- Don't worry about Hawk's Eye, you won't miss much if at all, waste of time
- Don't die, can't pewpew if you're taking a nap, keep your feet light and watch for AoEs, even the THF's MP drain
- Might want to consider using "/aq off" so you are not ability locked
Stage 2:
At where ever you gathered, buff up the entire party. The moogles shouldn't be summoning just yet but will very shortly. The DD's should have Invigorate popped and have at least some TP if not full TP.
After the king is summoned, give a good 3-5 second count before ARCs pop Sentinel, tank should Rampart as well. SE increased the pause to help those with really bad ping (obviously adjust the timing yourself depending on your own ping).
I then pop Sacred Prism and Cure, time it right and it will help AoE cure the party after the king's Memento Moogle. Both CONs should Curaga and everyone Second Winds + Chameleon.
Do not run off right away, let the moogles start heading towards the group so the tank can flash as many of them as possible then AoE voke in the middle of the pack.
ARC DPS tips #2:
- Target the BLM as soon as it wakes up
- After you do what you do + chameleon and waiting for tank to grab hate, open with barrage then setup Quick Nock by letting a Heavy Shot on the BLM before it gets too close. Keen Flurry, Blood for Blood, Quelling Strike and Quick Nock as soon as it's in range. If it runs away then catch up, tank should have popped all the hate abilities by now.
Stage 3:
Kill order: BLM>WHM>THF(bandana+dagger)>ARC>BRD>MRD>KING>GLA
ARCs should focus fire on BLM and disregard all else except to keep alive. The BLM's flare really hurt so it goes down first. Meanwhile the tank starts kiting all the moogles at the edge of the (sorta) circle.We kite everything counter-clockwise so we don't have mobs cross paths in the event one of the ARCs or CONs have to kite.
Have one of the ARCs assigned to bind the GLA and another to bind the THF to prevent anyone from getting pacified and petrified, even the tank. Good practice is to have a back up for each so when the assigned ARC's bind fails, the backup can attempt a second bind. Do note that a combo Piercing Arrow + Shadowbind lasts longer. Also, bind the moogle that is on you and more importantly on the CONs.
At this point everyone that is not kiting should be in the middle while anyone who's kiting at the outside ring with the moogles. CONs shouldn't have anything on them, by staying in the middle they will always be within reach of the tank. Their main job will be to keep the tank up and spot heal the ARCs.
ARCs should have the AoE buff Sacred Prism on bar to either AoE cure because if you need cures, chances are others will too. At the very least you can Stoneskin then everyone in range then cast Protect to take some pressure off the CONs.
If a moogle is fat, kite it since it does over 1000 damage per hit. Keep out of AoE from the MRD and the king (it absorbs abilities of downed moogles). Keep it up and burn down the moogles~!
ARC DPS tip #3:
- Set a macro for combo bind. Do Piercing Arrow on the current target moogle then activate the macro: "/action "Shadowbind" <stnpc> and "spell target" the moogle you want to bind. It lets you do a bit more damage to your target moogle and keep target on it as well.
- Do not use Wide Volley in stage 3, it breaks binds and that is no good
- Some will actually prefer to kite the the other direction (clockwise for this guide) so the tank can help grab hate as you pass by so you can go back to pewpew
ARC survival tip:
- Keep on your toes, don't queue too many actions and lock yourself so you can't run away from AoEs
- As much as the tank wants to keep all the moogles on him or her, some will peel off from being DPS'd and hate reset. Keep Chameleon, Sentinel, and Decoy handy. Featherfoot and Bloodbath too if you have the space for it.
Good Luck!
Andi and I did this the other day while Andi was in a reindeer suit and I was in my super special gold bating suit. I think our linksells are at that "meh" phase where you can do it while shaving our beards. Which is always great when getting ready for work.
Also, may I make a suggestion on your kill order? Honestly, I think most orders are neither right nor wrong and are just what your group is comfortable with, but we've got out most smooth 1 tank runs doing:
BLM, BRD, WHM, ARC, THF, WAR, King, PLD
While it is risky to keep the THF up for longer due to it's MP drain, the DD can get the major direct damaging and indirect damaging moogles down pretty quickly to free up a little stress. Leaving them to either sit down and take a breather for a few moments to heal or nuke.
Also, speaking of nuking, adding in a THM in place of a ARC makes the last phase fight go a lot faster. Hell, even the beginning phase too. Just have the THM regen MP (buff or support if needed be) while your aim is set on a mage mog. They tend to resist somewhat so it's a perfect time to give yourself MP to blow when you move onto BRD, ARC, WAR, King, PLD.
They parse just the same, if not, better than the archers, but at the same time shaves off about 3-5 mins from the fight.
Last edited by BruceyBruceyBangBang; 01-05-2012 at 02:01 PM.
I usually hang out with the thief while main healing. Birds of a feather...
Reindeer suit ftw
Funny that you mention BLM > THF > WHM Brucey, the night before we experimented with that.
Because Arla wished it. And Arla's wish is my command.
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