Quote Originally Posted by SyzzleSpark View Post
Every job in the game is saddled with abilities like this that are situational and don't necessarily boost your DPS, your mitigation, do your dishes and make pancakes.

DRG: Piercing Talon - the most mobile job in the game, 3 gap closers, and yet it has this crappy ranged ability that does awful damage for an insane TP cost, BUT if all your jumps are on CD and you have to leave the boss for an extended period, its useable.
PLD: Shield Bash - nothing need stunning? then its useless. Tempered Will - no knockbacks? useless.
DRK: Dark Mind - no magic damage? useless. Sole Survivor - no adds? useless. And then there's Dark Passenger.
SMN: Tri-bind!
BLM: Scathe... eh... if you gotta move for a long time and have no procs/swiftcast... maybe?
WAR: Shake it Off!
...And these are just the jobs that I've played at 60-70.

Idk where people get this entitled mindset that every last one of their abilities must have multiple effects and never ever be situational or make you think about how you can make use of it. Everything needn't have 3 different additional effects, a 4 paragraph tooltip and be completely idiot-proof and benefit you no matter what the situation.

Shake it off is pretty bad, yeah, but the degree of RAGE over this ability merely existing is so petulant and silly when every job in the game as abilties that aren't particularly useful in high-end content or are very situational, and Shake it Off getting added to a job that frankly didn't need much more over what it already had, to me, doesn't warrant a chorus of Simple Plan's "Untitled" and rivers of tears.
Because new abilities are awaited as something exciting or at least usefull. Most people don't care about ARR old skills that are here since the beginning of the game when you got a whopping bag of abilities throught levelling to 50. Some of them remain useless, it's true, but they didn't feel negatively impactfull because they were flooded in a lot of other good things.

Here you have 10 more levels with only a few abilities (4 for warriors, more or less depending of the job), and one of them is utter shit. Not something "situationnal", but real shit. Of course a cleanse COULD be something cool, if the game design with tied about critical debuffs you can remove. But every relevant content has critical debufs untied to being "not cleansable".

This ability would have been a 40ish skill not one would care, because there was so much new skills despite of this.

Most job have new elements of gameplay due to the new expansion skills. It is the case for the PLD with requiescat and holy spirit and it's good for them. It is the case with TBN for DRK and it should feel good, but we've lost some things on the way to obtain this and it makes the skill less appealing due to this (I still enjoy the mechanic, but quite not that it's almost all the tankyness I have)

IR has some new impact but they fell lackluster, as spamming FC doesn"t bring "that much dps". It's cool, but it could have been less of a spammy spam badly brained. Of course people only register it as "6x500 potency with a 30% damage buff", I just felt HW"s triple cleave felt more impactfull and less of a restrain to build and manage. The 100 gauge is a double edged sword, as it does not allow you to pool, it forces you to and as War's DPS is so burst windows dependant. I would have prefered as requiescat is, a second sustained burst windows bringing some fresh air into the mix.

Ogcd are cool, but untill now the war was a slow, hard hitting clas, with the additions of OGCD it feels less like that, beeing just a frenetic spammer once every 2 minutes while having to restrain his uses outside, doing small dumps with upheaval and onslaught.