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  1. #16
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    snip
    There's actually no way someone can be this wrong without either being purposefully misleading or solely motivated by bitterness from HW WAR.



    Quote Originally Posted by Lyth View Post
    In HW, DRK was the most mobile tank with Plunge
    That mobility was almost entirely irrelevant. Plunge is a skill you use on CD for DPS. It was almost never up when you would otherwise need it, and it's worth too much DPS (3.5% in HW, about 2.8% now) to hold for more than a few seconds, especially considering sprint doesn't use TP anymore.

    Quote Originally Posted by Lyth View Post
    and PLD had the best knockback negation with Tempered Will
    How is that utility relevant in the slightest? It didn't work on all fights where it should've (Sephirot), but worked where it was completely irrelevant (Sophia). Calling it utility, especially meaningful utility that should be taken into account when deciding the viability of a class, is completely dishonest. It's more relevant now thanks to fight design, admittedly, but even then, it's something WAR doesn't actually have in practice, as I'll cover below.

    Quote Originally Posted by Lyth View Post
    Now, WAR has the best gap closer, with both a longer range and half the recast
    I'll give you that. Onslaught is definitely not as bad as everyone initially thought it was, and its lower damage combined with its BG cost means it can actually be held without losing upwards of 100~ DPS.

    Quote Originally Posted by Lyth View Post
    and also has a built in and better Tempered Will effect in Inner Release with a minute shorter recast and double the duration
    It's the same problem as Plunge, in that it's a DPS increase that's used on cooldown. That's not "anti-KB utility," because it can't actually be utilized to negate KB when it matters. In fact, its KB resistance is actually actively detrimental in certain fights, such as Catastrophe, whereas Tempered Will is something you can save for when it'd be useful.

    Quote Originally Posted by Lyth View Post
    It wasn't enough to copy over Invigorate as Equilibrium, for example. It has half the recast and can be turned into a 1200 potency oGCD self heal with no cost.
    This is just flat-out misrepresentation. The Invigorate effect is mostly useless outside of dungeons, where it's not up enough to actually be that helpful, and the self-heal comes at the opportunity cost of decreased DPS for 10 seconds. It's the same logic people used for calling WAR the best MT in 3.0 because of Inner Beast- they completely ignore the opportunity cost associated with it. The reality is that a WAR who sat in Defiance, where they could utilize this "better mitigation," was inferior to both a Dark Knight and Paladin MT who actually played their role properly, whereas an MT Warrior didn't gain anything but extra damage from Vengeance. Not only that, but it restores 200 TP every 60 seconds, not the same 400 as Invigorate, like you were implying.

    WAR is not powerful. Its only true use is in fight optimization, where its abundance of defensive cooldowns allows it to easily get away with things the other tanks can't. But even then, you learn the fight, use all of your offensive and defensive cooldowns properly, time everything perfectly with phases, line up everyone's buffs, and you're rewarded with...



    About 17 more DPS than Paladin.

    And on the most difficult fight in the tier, instead of just the average of the tier, you're rewarded with...



    About 100 less.

    You can make the argument that the top runs are padded, but the fact that it's just as rewarding (if not more) to pad a Paladin than it is a Warrior actually helps my point.

    WAR is just garbage. The utility it offers is fake and there's absolutely no benefit to bringing one until you already have a fight mastered. And when you do have a fight mastered, its still only slightly better than something that's good in all scenarios (Paladin). Its only true benefit is that it outclasses Dark Knight when farming, but DRK has its fair share of problems as well. It needs significant buffs, whereas WAR only needs minor buffs and some significant QoL changes.

    You could actually make a sound argument that DRK should do more DPS than WAR, given it lacks defensive cooldowns and TBN isn't actually that great, but that's just my bias showing, and another issue entirely.

    The problem isn't Paladin, though. In a vacuum, Paladin is only slightly better than it was HW in terms of what it offers to a raid. It doesn't offer any truly overpowered utility like Path or Reprisal, and doesn't offer anything that's really all too convenient to other jobs, like a slashing debuff was in 3.0. The problem is that the other two tanks are bad.

    This isn't even "tee hee buff everything instead of nerfing it xD" logic. The other two tanks are just actually, objectively garbage.
    (8)
    Last edited by AziraSyuren; 08-20-2017 at 10:42 AM.