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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Umbeliel View Post
    Because no one wants to play it of course. Warrior provides nothing unique compared to a Paladin except for the fact that it's not a Paladin. Warriors are -not- doing more dps than Paladins. It's very, very close. Basically identical.
    At the 99th percentile, WAR is ahead of PLD by 2-4% on every current fight except v2s, where they pull even (due to the fact that that fight specifically is really good for PLD). 2-4% is not "basically identical", it's a solid advantage - it just isn't gamebreakingly overpowered the way that tank DPS was in Heavensward, where WAR was literally 15-20% or more ahead of PLD on a lot of fights. God willing, SE will never do anything quite that stupid with tank balance again, because it's an awful idea.

    WAR also provides much, much, much better personal mitigation than PLD, and is generally regarded as the tank with the strongest and most versatile set of defensive abilities, which are also the easiest to use, with long durations and very little in the way of tight timing windows.

    WAR is in a very good spot right now, and is absolutely well worth a party slot. In a situation where (for whatever reason, it's just a hypothetical) one tank slot is guaranteed to go to DRK, then you'd be better off with a WAR than a PLD in the other slot, except in cases where you can get exceptionally good mileage out of Divine Veil/Passage of Arms (basically, week-one v4s progression).
    (3)

  2. #2
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Crater View Post
    2-4% is not "basically identical", it's a solid advantage
    But it is basically identical. Remember that tank damage is becoming a lessor % of overall raid damage, therefore the damage difference between tanks matters less. Tank dps value is further decreased by the fact that fight dps checks are not there. The lower the value of dps is, the higher the difference needs to be.

    You could say that the damage would make farms faster etc, but then you are saying you should balance around outgeared content, which seems wrong/odd.
    (1)