This is a complete lie. I didn't even play 2.0 when it was relevant (joined after weeping city) and even I know that PLD was not bad in both damage or utility for 2.0.
3.0 was bad because it had meta issues that kept it from being...meta not because it couldn't do damage.
So this is what I think.
WAR does not have a single unique CD that does not involve either taking damage or dishing out damage excluding two (something the other tanks share). They are on a low CD because everything about WAR is based on taking damage and dishing it out unlike PLD and DRK which have skills that give them sustain or reduction without damage being a factor. The 100% parry is really good...but it also requires you to be taking damage to even work.
It also has by far, the worst tank stance in the entire game, one that is not affected by effects from abilities (like SCH's fairy healing doesn't give the 20% extra healing the tooltip says it does). The only time it ever gives an equivalent amount of damage reduction is when WAR is at full health with defiance on, at any other point it's worse then PLD/DRK's stance. For instance lets assume all three tanks have 20k health. if an attack that does exactly 20k hits DRK/PLD with their stance on, they will survive it. If it hits WAR with their tank stance on they will die.
The short CD's are to make up for how WAR plays different from other tanks. It also has very little self sustain now that BB is gone, and IB and Path are nerfed in the amount they heal.
DRK does have the worst defensive CD though. I don't disagree. Just trying to explain why I think WAR is the way it is, it's because of how the job plays and how it has to take and dish out damage in order to get any of those incredible benefits you just listed. Also as you admitted, IB destroys WAR's overall dps which means ppl generally avoid using it.
I mean, imagine how WAR would be if their CD's were like the other tanks right now. It'd be really bad wouldn't it? You can see now how much WAR as a job depends on those low CD's because everything it does is about damage whether it's taking it or dishing it out. And you can not do that if you have long CD's. Yes they are really good CD's but it's to make up for us having to be more aggressive in taking damage as well.
The fact that our level 70 abillity, our so called "raid utility" is just pure damage reinforces that notion I'd think



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