Quote Originally Posted by Dzian View Post
As much as your joking I kinda sorta wish it was true. Would finally allow some real diversity in jobs. Especially with the way se tried to make whm a pure healer. Pld a defensive tank. Be much more interesting that the every job can do everything crap. Where it really doesn't matter what your party make up is
In a way, I do as well. I've always found a defensive/self healing play style to be more fun then an attack focused style. And since all three tanks are basically attack tanks right now my personal levels of fun have kind of dropped of at the minute.

Quote Originally Posted by Reynhart View Post
I still think you need content designed for two tanks. But 2 tanks, 1 healer and 5 DPS should be an option if you have the "king of mitigation" in your setup. But, PLD should have the option to trade the right amount of damage for the right amount of defense, for when you end in a usual 2-2-4 setup where the increased defense is not needed. For example, imagine if the PLD could Block on GCD. Sure, it can allow you to have a permanent -20ish% damage reduction, but at the cost of most of your DPS. So you'd have to chose how many GCD you sacrifice for mitigation.
The idea of being able to be super defensive on command, but losing DPS for doing so, is pretty interesting. The only problem I see is that defense has an upper limit, but DPS does not. Once you have a certain amount of defense, to the point that all three tanks can survive the same attacks and tank busters just fine, DPS becomes the new stat we pick "best tank" by. Sure PLD's will have a spot in any raid group on week 1 of the new patch, but by week 10 WAR and DRK, who deal more DPS then PLD and can now live through the same hits as PLD, will be the go to tanks. The only way for PLD to stay a real option in the long run is for our DPS loss from defense focus to be made up for by healer DPS gain from not having to heal us nearly as much as a WAR or DRK. And while I would like the idea personally, I can't picture SE pulling it off without unbalancing the game even more. Still, it's a cool idea all the same.