Well they did say they were looking into changing Shake it off in 4.1, so we just might see that for WAR at least. Hopefully some love for DRK as well.
Well they did say they were looking into changing Shake it off in 4.1, so we just might see that for WAR at least. Hopefully some love for DRK as well.
This concerns me a little, personally. It's a fairly niche button in the end, but I've grown rather fond of it.
Amusingly, Warriors in GW2 also have a skill called 'Shake it Off' which breaks stuns and removes conditions, but is an AoE shout that also cleanses those effects from nearby allies.
I would come to love shake it off too if it really did remove everything except vuln/resistance/damage stacks. Even the confuse from lakshimi/directional marches/hysteria/frog/pig/etc... and other things that are not currently removable. That would not in any way make it OP and make it actually useful beyond niche content.This concerns me a little, personally. It's a fairly niche button in the end, but I've grown rather fond of it.
Amusingly, Warriors in GW2 also have a skill called 'Shake it Off' which breaks stuns and removes conditions, but is an AoE shout that also cleanses those effects from nearby allies.
Last edited by Mycow8me; 08-11-2017 at 02:39 AM.
That would just screw with many mechanics and make balancing fights all the more difficult. Plus it'd easily cause a situation where groups deliberately recruit 1-2 WAR for the sake of cheesing specific mechanics. Much like how the infamous 'SKIP SOAR' came to be the norm for Zurvan EX.I would come to love shake it off too if it really did remove everything except vuln/resistance/damage stacks. Even the confuse from lakshimi/directional marches/hysteria/frog/pig/etc... and other things that are not currently removable. That would not in any way make it OP and make it actually useful beyond niche content.
I disagree, I don't see how that would cheese anything. It's easy to say that but you didn't even provide an example.That would just screw with many mechanics and make balancing fights all the more difficult. Plus it'd easily cause a situation where groups deliberately recruit 1-2 WAR for the sake of cheesing specific mechanics. Much like how the infamous 'SKIP SOAR' came to be the norm for Zurvan EX.
Hell, if they made it break unbreakable shit like that, they could slap like 10 gauge cost on it, and I wouldn't even complain about it.I would come to love shake it off too if it really did remove everything except vuln/resistance/damage stacks. Even the confuse from lakshimi/directional marches/hysteria/frog/pig/etc... and other things that are not currently removable. That would not in any way make it OP and make it actually useful beyond niche content.
To be honest, the only real change I'd like to see for WAR (other than giving Bloodbath back, which I know is never happening), is I would like our 'DPS' combo (Eye/Path) to be higher potency than Butcher's Block. It's not even a large gap, it's 20 potency, total. 150/200/280 versus 150/190/270. Royal Authority is 160/240/360. Soul Eater is 150/250(390)/300(440). I feel like Storm's Eye/Path could be like 150/220/300 and not be an issue.
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