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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    WAR design was flawed in the beginning. Or rather, I should say that the differentiation philosophy between the tanks was flawed.

    The WAR needs to be able to MT, which means content had to be balanced to make it's "lower defense" shortcoming not a shortcoming, which meant that the PLD's superior defense was not needed, resulting in the PLD not being a tank with superior defense, but just a tank with bad dps. Tank differentiation should never have been about survivability and dps. It should have been about playstyle and lore. All tanks should bring similar utility and dps to the raid. But they should play wildly different.

    The PLD was the simple tank, sword and board, passive mitigation. The WAR could have been an active mitigation tank (instead of the original concept of damage absorption). The DRK could have been a stance dance gameplay (as in actually frequently changing stances, not the current stance dance we know now).
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Zfz View Post
    WAR design was flawed in the beginning. Or rather, I should say that the differentiation philosophy between the tanks was flawed.

    The WAR needs to be able to MT, which means content had to be balanced to make it's "lower defense" shortcoming not a shortcoming, which meant that the PLD's superior defense was not needed, resulting in the PLD not being a tank with superior defense, but just a tank with bad dps.

    This is pretty much why almost every modern MMo stoped to have defencive and offencive tanks.

    In a balanced MO all tanks have about the same DPS and Defence (some have lower mitigation but higher self heal to make sure all around they are as tough). Todays tank differention is done in the flavor (different game mechanics and different animations).

    otherwise you will always end with a weaker tank and a top one.
    (2)