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  1. #1
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Raynar View Post
    We have a Salty War that lacks in DPS output so OP blames Another class for their short comings?
    Well, it's true. WAR's have always been the "DPS" of the tanks to make up for their low defense, DRK was middle-man.
    PLD topples over both while it was originally the "Defensive" tank. They just need to up those two tanks.
    (6)

  2. #2
    Player
    Raynar's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    106
    Character
    Neria Belmont
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jybril View Post
    Well, it's true. WAR's have always been the "DPS" of the tanks to make up for their low defense, DRK was middle-man.
    PLD topples over both while it was originally the "Defensive" tank. They just need to up those two tanks.
    I understand that... Seeing that I'm also Lvling my PLD to 70 myself I personally like its new changes. But this OP has nerve to come on here and QQ about nerfing a job that has nothing to with him/her playing the current job is pointless. My FC has members with WAR, DRK, PLD maxed out and not once I have seen them QQ about nerfing another job in favor over another. They know how to play their jobs and besuccessful at it. This thread OP started is just about WAR having title and losing it. So in the end of the day it's just about entitlement nothing more nothing less.
    (2)
    Quote Originally Posted by Dragon View Post
    I'm really a super-galactic spy from Mars sent here to disguise myself as a "basement dwelling nerd" in order to spy on you humans while creating a super league of special humans that'll help me overtake the Guardians through genetic adaptation.
    Happy now?
    Eorzean Alliance Embassy: FB Group
    https://www.facebook.com/groups/FFXIVEmbassy/

  3. #3
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,256
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jybril View Post
    WAR's have always been the "DPS" of the tanks to make up for their low defense
    thats bull, they always compensated that 1:1 with more max hp and more heal obtained. On top of that they have a 20% cd every few seconds which makes them more viable maintanks than paladins are

    did I mention that they can insta switch stances? pala always loses gcds for that
    (1)
    Last edited by ServerCollaps; 08-10-2017 at 07:42 PM.

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ilan View Post
    Lets be honest, it makes no sense that a class who wears a shield and a toothpick deals more damage than classes with a big ass axe or a huge sword.
    So what about knives ? Or Fisticuffs ?
    Quote Originally Posted by Jybril View Post
    Well, it's true. WAR's have always been the "DPS" of the tanks to make up for their low defense
    With the way encounters are designed, there is no "low defense" to make up for.
    Quote Originally Posted by AdventZero View Post
    Alright, lets nerf PLD's damage output through the floor. However! The trade off is that PLD's defense and healing are boosted to the point that a PLD and 3 DPS can easily clear a 4 person dungeon. Or a PLD, 0-1 healer, and 6-7 DPS can handle 8 person raids.
    I still think you need content designed for two tanks. But 2 tanks, 1 healer and 5 DPS should be an option if you have the "king of mitigation" in your setup. But, PLD should have the option to trade the right amount of damage for the right amount of defense, for when you end in a usual 2-2-4 setup where the increased defense is not needed. For example, imagine if the PLD could Block on GCD. Sure, it can allow you to have a permanent -20ish% damage reduction, but at the cost of most of your DPS. So you'd have to chose how many GCD you sacrifice for mitigation.
    (0)
    Last edited by Reynhart; 08-10-2017 at 10:18 PM.