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  1. #11
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Theodric View Post
    They're far from overpowered. WAR dished out an immense amount of damage throughout much of 2.0 and 3.0 whilst PLD was forced to hit like a wet noodle by comparison. It's fair for PLD to finally be in a strong spot after being stuck in a horrible spot for the better part of two expansions.
    This is a complete lie. I didn't even play 2.0 when it was relevant (joined after weeping city) and even I know that PLD was not bad in both damage or utility for 2.0.

    3.0 was bad because it had meta issues that kept it from being...meta not because it couldn't do damage.


    Quote Originally Posted by Fernosaur View Post
    Reading the tank forums makes me wonder if the people who claim that WAR doesn't have the best defense in the game have never read their skill tooltips. 20% damage reduction +100% parry rate on a 90 sec CD, +20% max HP plus heal and 30% damage reduction on 2 min CDs, and an immunity on a 3 min CD. How is that even the worst defense? WAR has the best defense in the game by a massive margin, and that's not even counting Inner Beast, which honestly isn't counted cause using Defiance guts your DPS by way too much. Seriously though, WAR has a CD for every tank buster a fight can throw and a lot of CDs to spare for stray damage. WAR doesn't need a shield...
    DRK, on the other hand is in dire need of defensive CD recast reductions for anything non-magical.
    So this is what I think.

    WAR does not have a single unique CD that does not involve either taking damage or dishing out damage excluding two (something the other tanks share). They are on a low CD because everything about WAR is based on taking damage and dishing it out unlike PLD and DRK which have skills that give them sustain or reduction without damage being a factor. The 100% parry is really good...but it also requires you to be taking damage to even work.

    It also has by far, the worst tank stance in the entire game, one that is not affected by effects from abilities (like SCH's fairy healing doesn't give the 20% extra healing the tooltip says it does). The only time it ever gives an equivalent amount of damage reduction is when WAR is at full health with defiance on, at any other point it's worse then PLD/DRK's stance. For instance lets assume all three tanks have 20k health. if an attack that does exactly 20k hits DRK/PLD with their stance on, they will survive it. If it hits WAR with their tank stance on they will die.

    The short CD's are to make up for how WAR plays different from other tanks. It also has very little self sustain now that BB is gone, and IB and Path are nerfed in the amount they heal.

    DRK does have the worst defensive CD though. I don't disagree. Just trying to explain why I think WAR is the way it is, it's because of how the job plays and how it has to take and dish out damage in order to get any of those incredible benefits you just listed. Also as you admitted, IB destroys WAR's overall dps which means ppl generally avoid using it.

    I mean, imagine how WAR would be if their CD's were like the other tanks right now. It'd be really bad wouldn't it? You can see now how much WAR as a job depends on those low CD's because everything it does is about damage whether it's taking it or dishing it out. And you can not do that if you have long CD's. Yes they are really good CD's but it's to make up for us having to be more aggressive in taking damage as well.

    The fact that our level 70 abillity, our so called "raid utility" is just pure damage reinforces that notion I'd think
    (1)
    Last edited by Tegernako; 08-11-2017 at 11:17 AM.

    Halo kid