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  1. #31
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mysticdraggon View Post
    i witnessed a PLD (70) take on ifrit extreme solo (unsynced). may not sound like a big deal, but seeing this particular PLD brush off ifrit's damage with more than a few self-heals and ending the battle with more than 80% health was enough to convince me that something was wrong.
    Warriors were soloing Ifrit Extreme back at level 60, though. I don't understand your surprise.

    A Paladin can heal his or her way through any fight as long as s/he can recover mana (for healing) faster than s/he takes damage. That's pretty easy to do when the Paladin's opponent is 20 levels lower and the level difference is causing an abnormal amount of successful "dodges" for the player, or when the opponent spends a lot of time not attacking the Paladin because of mechanics.

    Like the Magitek Scorpion boss in the Ala Mhigo Dungeon - it seems to spend more time locked in sequences of avoidable AOE damage than actually hitting the tank with direct attacks, which makes it fairly easy to survive even if a healer dies halfway through the fight.
    (12)
    Last edited by Gyson; 08-10-2017 at 03:18 PM.

  2. #32
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    How about no, PLD finally is were it should have been in HW. Nobody gave a flying xxxxx during HW expansion as that job was pretty much useless. Moment WAR isn't up to people's likening anymore we trying to nerf pld.
    (5)

  3. #33
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    why make this threat here? there's a "tank classes" section in the forums for this types of topics sound to me like a low quality bait and you just wanted attention.
    (0)

  4. #34
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    My problem with paladin dps is that it really is much too good, for such a simple rotation. Just got my alt to 68, and earned requiest, and good god. Compared to how easy it is to click req and go ham with holy spirit, compared to how warriors have to have rng dumb luck to get their six fell cleaves in, and it really is unfair that paladins get to hit so hard.
    (5)

  5. #35
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Galgarion View Post
    warriors have to have rng dumb luck to get their six fell cleaves in
    Wat. Inner Release lasts 20 seconds. If you somehow managed to have literally zero skill speed on your gear, it takes 15 seconds to get your 6 fell cleaves off. That leaves you with 5 seconds/2 full GCDs. There is no RNG involved. The boss leaving is not RNG, that's using Inner Release at the wrong time.
    (5)
    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  6. #36
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mysticdraggon View Post
    i witnessed a PLD (70) take on ifrit extreme solo (unsynced). may not sound like a big deal, but seeing this particular PLD brush off ifrit's damage with more than a few self-heals and ending the battle with more than 80% health was enough to convince me that something was wrong.
    So long as you can self-heal properly, this is a ridiculous statement to make.
    (2)



    Baby, tell me, what's your motive?

  7. #37
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Madepossible View Post
    Yeah I said it! Pld has the best defensive abilities, best self-heal, best damage output from the three tanks. Was SE drunk when balancing the tank jobs? Why the fk is war so nerfed? Where is the aggressive bad ass style?
    Taking a page from WAR1.0-3.0: "Nerf PLD? Why not buff WAR?"

    Quote Originally Posted by Mysticdraggon View Post
    i witnessed a PLD (70) take on ifrit extreme solo (unsynced). may not sound like a big deal, but seeing this particular PLD brush off ifrit's damage with more than a few self-heals and ending the battle with more than 80% health was enough to convince me that something was wrong.
    Versus the WARs that could solo HW A Ranks DURING HW?

    As for DRK... well, barely touched it, so I defer to the people that have actually played it past unlocking...
    (0)

  8. #38
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Syfurion View Post
    snip
    Bosses move, floors glow, mechanics shift, phases change. You're really blowing over how easy it is to miss your FC window. Meanwhile, holy spirit has RANGE, letting a pally pew-pew with impunity. Run to a safe spot, resume blasting away. So forgiving. So potent. It's like having Superman pitch your softballs for you.

    Just to clarify though, I'm not saying paladins should be nerfed. Making tanks less fun to play is horrible for the community.
    (3)

  9. #39
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Do people not know that WAR has the best DPS and the best mitigation tools? WAR issue is lacking in utility, outside of that it's the best MT, while PLD is the best OT thanks to Cover, Intervention, and Divine Veil, with Passage of Arms being a great shield though niche and a great mitigation tool for dungeons, though it needs it effect range to be 15 yalms the same size as the wings not 5 yalms, and the wings extends an extra 10. I've yet to play DRK, but a reduction on Dark Passengers, some potency buffs, and some more mitigation should do it fine, from what the complaints are.
    (3)

  10. #40
    Player
    Aletin's Avatar
    Join Date
    Nov 2015
    Posts
    29
    Character
    Aletin Ves'ser
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Galgarion View Post
    Bosses move, floors glow, mechanics shift, phases change. You're really blowing over how easy it is to miss your FC window. Meanwhile, holy spirit has RANGE, letting a pally pew-pew with impunity. Run to a safe spot, resume blasting away. So forgiving. So potent.
    You know what else Holy Spirit has, a cast time, cast times limit movement, especially when you have barely any spare time to fit the 5 into Requiescat.
    But you know what doesn't have range, Requiescat, and using Holy Spirit without Requiescat is (usually) a loss because of MP reasons
    (2)

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