I totally understand the complaints too, don't get me wrong. I was a SCH main throughout HW, and dropped the job in favor of PLD after 4.0 because the vanilla version at release was just that bad. I've picked it up as a frequently played secondary after the changes tho. I also thought WHM was in a terrible spot at the very start of SB, which proved to be a rather uninformed opinion, as seen once the raid tier was actually released.
I mean to say that the situation is similar because there's still WHM players who are dead set on insisting that WHM is dead, even though it was super dominant for early progression for top groups and will continue to be dominant for midcore groups as more clears keep pouring in. Sure, WHM is gonna fall out of fashion with high level farms because you simply can't beat the efficiency of AST+SCH, but WHM had and will always have its spot for raiding, hopefully in future tiers as well.
I think a similar, albeit technically opposite situation is happening with WAR at the moment. It wasn't particularly preferred for early progression in a big part due to the bad rep the job got from the release version, but will slowly gain more traction due to the higher DPS, as slight as this advantage may be at the moment. I think as time passes this gap will start to widen a bit more too.
As for flavor and identity, that's a little bit harder, I suppose. I feel like if you ask the average WAR main what the identity of WAR really is, the image of the old HW WAR will come to mind, which was basically a one-man-army that can do literally everything at the same time. That... would be a terrible idea. That said, what would you say is an identity for WAR that could be conveyed through sensible changes to the current Skill design and iterations? Seeing how it's unlikely that the job will see more dramatic changes in the future, at least. I personally feel like Inner Release is pretty flavorful both in looks and functionality, but a lot of people have numerous qualms with how it centralizes the job's rotation.
Can't sing the same praises for DRK, though. I don't feel like DRK has any ounce of uniqueness or identity native to the way the job's toolkit looks or works. Perhaps the Drain effects should be more prevalescent throughout all of their skills? I don't know.



Reply With Quote


