Quote Originally Posted by Fernosaur View Post
Sure, [WAR's] burst windows are more punishing and harder to time,
I don't even know if you can really say that that's true anymore. The only reason that WAR's burst was especially hard/punishing at 4.0's launch is because the 20 BG cost on Inner Release threw a wrench into the works. You needed to come into those Berserks with 20 more BG than you need to now (meaning that you can essentially account for an entire combo's worth of downtime for free), and you needed to start them at a specific point in your combo in order to generate the extra BG you needed during the IR/Berserk, which is no longer really a factor.

A lot of caterwauling about other parts of WAR DPS being punishing were basically due to the fact that people hadn't really done proper math on Onslaught. Now that we know a little better, it's actually an extremely forgiving class.