The raid token system has to be the most mind-numbing, tedious, badly put together idea I have ever seen in a game.

Farming the same instance (or two, or three if you're incredibly unlucky) over and over and over and over, watching the dice roll 8, 12, 20, 6, 92! (haha nerd, someone rolled 97), joining the long queues, dragging along the inevitable bad players who get their first time clear after dying six times and walking out with the loot you're after. It's even worse as a healer - running yourself ragged keeping the party together when two or five people inevitably forget about vacuum wave, or don't move during Blizzard, or get turned into frogs everytime, effectively carrying lazy/ terrible players through while you're stuck playing nanny for another few hours. How is it fair that someone can finish their weeklies in an hour or two, and someone else is still playing to reset day? How do people with heavy schedules even manage?

It's not even a question of "this isn't fun", it's "this is soul-destroying." It wouldn't be so bad if there were some kind of guarantee that you'd get something after how ever many runs; at least you know it wasn't entirely in vain, instead of this ridiculous up-for-grabs rubbish that punishes the good and rewards the bad. It was implemented for mounts, which are purely cosmetic, why not raids?

tl;dr grump complains RNG in raid loot is stupid