Yeah, this is an issue that effects far more than just MCH. Any class with multiple oGCDs they'll need to use in rapid succession is going to be effected (and possibly crippled) by this.
Yup this is ping related. Basically denied to be of influence though, sometimes it makes you wonder how they actually test stuff.
After the move many people magically couldn't double wave anymore, it is still considered as a valid reason to question the whole move and not going for an expansion. But yeah time moves on and people just accept things, it's the easy way after all.
Last edited by eschaton; 08-11-2017 at 03:08 AM.
Sorry to bump this, but I REALLY want to know if they've officially stated that they don't feel this is a latency issue. :\
You could try pingzapper or mudfish. I know people don't like throwing money at problems, but sometimes it really is the easiest solution. At least, it was for me.
For Rapid Fire, it looks like you attempted to cast it the split second you used Split Shot, The damage from that skill hadn't even been applied yet.
For Gauss Round, You used Ricochet and then tried to use Gauss Round before you even started the Ricochet animation.
Thats not unique to MCH or anything to do with ping. Its entirely due to the way animations work. XIV doesn't let you animation cancel the way other MMOs do. Its why the old MCH and BRD cooldown macros forced you to hit the key once for each skill in the macro, since the animation of the first skill prevents the second one from firing at the exact same time.
Pretty sure they do it that way because your character would look like it was having some sort of fit if it tried to activate 4 skills all at once. Hell, BRD during 3.0 had that issue when using certain skills in sequence.
I sincerely want you to be right, but I'm hearing a lot of conflicting reports about this situation.For Rapid Fire, it looks like you attempted to cast it the split second you used Split Shot, The damage from that skill hadn't even been applied yet.
For Gauss Round, You used Ricochet and then tried to use Gauss Round before you even started the Ricochet animation.
Thats not unique to MCH or anything to do with ping. Its entirely due to the way animations work. XIV doesn't let you animation cancel the way other MMOs do. Its why the old MCH and BRD cooldown macros forced you to hit the key once for each skill in the macro, since the animation of the first skill prevents the second one from firing at the exact same time.
Pretty sure they do it that way because your character would look like it was having some sort of fit if it tried to activate 4 skills all at once. Hell, BRD during 3.0 had that issue when using certain skills in sequence.
I'm FINE with the game's animation being the issue, so long as it's not ping-related, but if that's the case, we need an oGCD spinner to appear over abilities when we cannot press them, and give us an error message + sound when we try to press them at that time.
The game has all the feedback it needs for when players attempt to use a GCD ability when the GCD is still active (ie big red error message and error sound). We just need the same for oGCD abilities as well.
I wonder if they shouldn't just take away round-trip ping times from the timers. say it's 2.5 secs, if you have 50ms pings that would adjust to 2.4, if you had 250 pings it would adjust to 2.0. That would at least leave us with a level playing field - at the moment you have ppl with 15ms pings romping it in, people over 100+ getting in less skill opportunities (both GCD and oGCD) in the same time period. Ninjas TCJ, while a nice enough skill, needs perfect pings or it takes an age (and will flat-out fail if you try and pre-empt it)
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