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  1. #11
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Snow_Princess View Post
    It is very awkward seeing you use something then cancels in the middle of the animation.
    I'm starting to think FFXIV needs a better means of handling client/server interaction in general, since I've seen odd things like this as well...
    (6)

  2. 08-10-2017 10:32 PM
    Reason
    double post

  3. #12
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kahnom View Post
    With my high ping,I can't double wave anything.
    So I need to come up with my exclusive modified rotation for my mnk,sam,goon that fit my ping.
    As far as i've noticed all Dex-user jobs really need very low ping to perform efficiency though.
    Yeah, this is an issue that effects far more than just MCH. Any class with multiple oGCDs they'll need to use in rapid succession is going to be effected (and possibly crippled) by this.
    (3)

  4. #13
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Yup this is ping related. Basically denied to be of influence though, sometimes it makes you wonder how they actually test stuff.

    After the move many people magically couldn't double wave anymore, it is still considered as a valid reason to question the whole move and not going for an expansion. But yeah time moves on and people just accept things, it's the easy way after all.
    (4)
    Last edited by eschaton; 08-11-2017 at 03:08 AM.

  5. #14
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by eschaton View Post
    Yup this is ping related. Basically denied to be of influence though, sometimes it makes you wonder how they actually test stuff.
    Have they officially denied influence in an interview or anything of the sort?
    (1)

  6. #15
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Sorry to bump this, but I REALLY want to know if they've officially stated that they don't feel this is a latency issue. :\
    (1)

  7. #16
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    You could try pingzapper or mudfish. I know people don't like throwing money at problems, but sometimes it really is the easiest solution. At least, it was for me.
    (1)

  8. #17
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Coatl View Post
    You could try pingzapper or mudfish. I know people don't like throwing money at problems, but sometimes it really is the easiest solution. At least, it was for me.
    So did you have the oGCD issues but they went away with using a ping enhancing program?
    (1)

  9. #18
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    For Rapid Fire, it looks like you attempted to cast it the split second you used Split Shot, The damage from that skill hadn't even been applied yet.
    For Gauss Round, You used Ricochet and then tried to use Gauss Round before you even started the Ricochet animation.

    Thats not unique to MCH or anything to do with ping. Its entirely due to the way animations work. XIV doesn't let you animation cancel the way other MMOs do. Its why the old MCH and BRD cooldown macros forced you to hit the key once for each skill in the macro, since the animation of the first skill prevents the second one from firing at the exact same time.

    Pretty sure they do it that way because your character would look like it was having some sort of fit if it tried to activate 4 skills all at once. Hell, BRD during 3.0 had that issue when using certain skills in sequence.
    (0)

  10. #19
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Sylve View Post
    For Rapid Fire, it looks like you attempted to cast it the split second you used Split Shot, The damage from that skill hadn't even been applied yet.
    For Gauss Round, You used Ricochet and then tried to use Gauss Round before you even started the Ricochet animation.

    Thats not unique to MCH or anything to do with ping. Its entirely due to the way animations work. XIV doesn't let you animation cancel the way other MMOs do. Its why the old MCH and BRD cooldown macros forced you to hit the key once for each skill in the macro, since the animation of the first skill prevents the second one from firing at the exact same time.

    Pretty sure they do it that way because your character would look like it was having some sort of fit if it tried to activate 4 skills all at once. Hell, BRD during 3.0 had that issue when using certain skills in sequence.
    I sincerely want you to be right, but I'm hearing a lot of conflicting reports about this situation.

    I'm FINE with the game's animation being the issue, so long as it's not ping-related, but if that's the case, we need an oGCD spinner to appear over abilities when we cannot press them, and give us an error message + sound when we try to press them at that time.

    The game has all the feedback it needs for when players attempt to use a GCD ability when the GCD is still active (ie big red error message and error sound). We just need the same for oGCD abilities as well.
    (2)

  11. #20
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I wonder if they shouldn't just take away round-trip ping times from the timers. say it's 2.5 secs, if you have 50ms pings that would adjust to 2.4, if you had 250 pings it would adjust to 2.0. That would at least leave us with a level playing field - at the moment you have ppl with 15ms pings romping it in, people over 100+ getting in less skill opportunities (both GCD and oGCD) in the same time period. Ninjas TCJ, while a nice enough skill, needs perfect pings or it takes an age (and will flat-out fail if you try and pre-empt it)
    (5)

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