Quote Originally Posted by XiXiQ View Post
I wonder if they shouldn't just take away round-trip ping times from the timers. say it's 2.5 secs, if you have 50ms pings that would adjust to 2.4, if you had 250 pings it would adjust to 2.0. That would at least leave us with a level playing field - at the moment you have ppl with 15ms pings romping it in, people over 100+ getting in less skill opportunities (both GCD and oGCD) in the same time period. Ninjas TCJ, while a nice enough skill, needs perfect pings or it takes an age (and will flat-out fail if you try and pre-empt it)
Yeah, I had no idea ping had this much effect on the game.

It's...literally making me not want to play it. It's hard to be enthusiastic about a game that punishes me for not living on the west coast...

Quote Originally Posted by Sylve View Post
Technically speaking ... There is an indicator. Your character itself lol. Since animations are the reason the use of oGCDs can feel wonky, you can quite literally watch the current animation of your character to determine when you can use an oGCD without issue.
C'mon now, we're both lalafells: you know as well as I do that watching your animations amid the chaos of a fight isn't exactly a realistic expectation. :P