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  1. #11
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    A WAR that makes clever use of Onslaught is a sight to behold, honestly. Not a mechanic on the planet will keep them off the boss longer than it has to. Ask any melee DPS, the difference between a great parse and a fucking awesome parse is uptime. Tell me Mr. Anderson... What good is a Fell Cleave if you're not in melee range...
    (0)

  2. #12
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Spartan926 View Post
    I'm curious how do you do your opener? I have one that is currently set up for 20 to 50 to 70 to 100. Do you find going for 80 more effective in transitioning to the rotation above?
    Using what I have up there, yes, going from 80 into SE combo+Zerk > HS+IR+Onslaught > Maim+Upheaval > then the rest works out best. This is because by the time you finish your last FC (IR will have ~1s left on it's timer then) your SE buff will have about 5s left on it. That's enough time to start over with an SE combo and refresh it right as it falls off.

    My own observations show that AA damage is our second biggest source of damage, so maximum SE buff uptime would seem to be ensure our damage stays up. Hope this helps, and sorry for the delayed response!
    (0)

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