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  1. #21
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Feves View Post
    Great Snip
    Great breakdown, thanks a ton for this.
    (2)
    Well... "Common" sense isn't all that common anymore, now is it?

  2. #22
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Cynric View Post
    Can't say I'd recommend samurai, it seems to be the worst of the melee atm. After about 100 games I switched to Monk and had such an easier time, Midare is absolutely terrible the way things are right now, mix that with resource management and its a pain in the bum. As Samurai you really rely on the ranged to put a lot of forefront damage or backend / finishing the opponent off unless the healer is asleep. Your Gap closer also directly takes away from your ability to burst. Overall its meh..
    Been hitting up the dummy at the den a little today, couldn't quite work out a decent burst rotation. Even a 3xshiten (reserved 25 gauge for Chiten/SE) + midare still feel... lackluster. Will take your advice and take a look at monk later, thanks! :3

    P.S if any veteran SAM PVPer got tips to improve, please share! >_<

    By the way, what are the takes of Increased Action Speed? I'm debating between that, Decreased Damage Taken and Increased Resistance Duration.
    (0)
    Last edited by SokiYagami; 08-12-2017 at 01:51 AM.

  3. #23
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,211
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by SokiYagami View Post
    Been hitting up the dummy at the den a little today, couldn't quite work out a decent burst rotation. Even a 3xshiten (reserved 25 gauge for Chiten/SE) + midare still feel... lackluster. Will take your advice and take a look at monk later, thanks! :3

    P.S if any veteran SAM PVPer got tips to improve, please share! >_<

    By the way, what are the takes of Increased Action Speed? I'm debating between that, Decreased Damage Taken and Increased Resistance Duration.
    Even if you know the burst rotation it wont help but here you go.

    Build 100 Kenki (Meikyou -> Higanbana offense box for 60kenki)

    Build Yuki on target -> Higanbana

    Gekko (Shinten) Kasha(Shinten) Yuki Shinten Midare Shinten

    you can technically manually build your sen to prepare for burst using the combo starts to get a second midare in your burst but...

    The issue is midare doesn't hit hard enough for its cast time, Monk and Dragoon have the same level of damage or more without a cast time. The cast time desyncs your burst and allows the healer to heal off the previous damage , where as Monk/dragoon/Ninja all do their bursts instantly once they start them.

    Midare's cast and sound also act as a telegraph. My experience has always been gekko( shinten) > shifu (shinten) > midare (shinten) > Kasha might be decent but they'll be healed after the midare on any healer not being CC'd at the right time.

    and honestly you'll still need the ranged to help otherwise you wont kill the target. Monk/Drg/Nin don't really need help from the ranged
    (2)

  4. #24
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Cynric View Post
    and honestly you'll still need the ranged to help otherwise you wont kill the target. Monk/Drg/Nin don't really need help from the ranged
    Run a few rounds with monk today. I still find it kinda hard (as compared to DRG pre-SB PVP) to burst down a target by myself so long the other healer isn't bad or I have the Offense buff, don't even want to think how it's like for Samurai. Much rips. >_>
    (1)

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