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  1. #1
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Fixing the armoire so that ALL gears can be stored in there, changing the glamour system so you don't need to keep the item if you are going to be upgrading gears to re-glam, changing the maximum stack size, and maybe even creating another chest that individuals can use in their apartments/houses that is just for crafting items(basically the company chest, but for individuals...if that isn't a thing already). All of those are things that would definitely help. Likelihood of said things happening is low though.
    (2)

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avatre View Post
    Fixing the armoire so that ALL gears can be stored in there, changing the glamour system so you don't need to keep the item if you are going to be upgrading gears to re-glam, changing the maximum stack size, and maybe even creating another chest that individuals can use in their apartments/houses that is just for crafting items(basically the company chest, but for individuals...if that isn't a thing already). All of those are things that would definitely help. Likelihood of said things happening is low though.
    A few additional items that spring to mind for me are:

    -Add a currency tab - way too many random tokens in game. EX tokens, beastman tokens, raid upgrade tokens, etc
    -Let us sell or store furniture. This one may seem a bit out there, but for people like myself who are currently out of a room, I have a full page dedicated to furniture that I can do nothing with.
    -Make all gear dyeable - For the love of all that is holy, stop introducing two versions of gear - one that is dyeable, one that isn't. This is more to just help reduce item bloat / and alleviate the server/memory woes they always blame. Free up the item bloat on servers, and maybe they will introduce something else that is worthwhile.
    -Material bank - Now I'm really dreaming here, but go on and steal GW2's design for their material storage. Every single item that you can collect in game has a home in the bank. And they stack to an obscene amount! Doesn't interfere with your normal storage at all
    -Tackle box - I've decided SE hates fishing. They lure you in (haha, get it?) with so many exciting places to fish, and just as many different kinds of bait. As an angler, it's nice to be able to stop at a fishing hole you run across in your journeys and do your thing - but you better hope that you have the 1-3 specific bait on you that work at that specific hole, otherwise you are completely SOL. But yes, bait takes up a huge amount of space.
    -Glamour log! - I know this was in your list above, but we can't stress this one enough :X
    (6)
    Last edited by Skivvy; 08-10-2017 at 01:23 AM.

  3. #3
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Skivvy View Post
    -Tackle box - I've decided SE hates fishing. They lure you in (haha, get it?) with so many exciting places to fish, and just as many different kinds of bait. As an angler, it's nice to be able to stop at a fishing hole you run across in your journeys and do your thing - but you better hope that you have the 1-3 specific bait on you that work at that specific hole, otherwise you are completely SOL. But yes, bait takes up a huge amount of space.
    Or they could get rid of bait entirely, and perhaps implement "lures/bait" that would be unlocked by leveling, doing quest, or using key items (like books). I'd imagine the bait could be "equipped" like some sort of stance (similar to spearfishing heads)

    Currently, the cost of most bait is pretty negligible, and having to manage all of it is a hassle. It really should go the way of archers and arrow/ammo.
    (6)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by DarkDedede View Post
    Or they could get rid of bait entirely, and perhaps implement "lures/bait" that would be unlocked by leveling, doing quest, or using key items (like books). I'd imagine the bait could be "equipped" like some sort of stance (similar to spearfishing heads)

    Currently, the cost of most bait is pretty negligible, and having to manage all of it is a hassle. It really should go the way of archers and arrow/ammo.
    This would be great! For whatever reason, it never dawned on me to just simplify the bait/lure options in that manner. The only potentially iffy part would be the scrip bait, but perhaps they could work that in as well.
    (4)

  5. #5
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Skivvy View Post
    This would be great! For whatever reason, it never dawned on me to just simplify the bait/lure options in that manner. The only potentially iffy part would be the scrip bait, but perhaps they could work that in as well.
    I'd imagine they could either limit "inventory bait" to just those baits that are purchased with scrips. The "not premium" bait could be repurposed to act similar to spear heads.

    The other option, as I suggested before, would be require the purchase of a key item using scrips, to unlock a more premium bait/lure (similar to mounts, minions, books, etc).
    (1)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida