Quote Originally Posted by Dark-Saviour View Post
Which is why the general mentality seems to be "Don't do anything that will cause us to encounter that frustration. Add new content that allows us to operate in a business-as-usual manner and forego system changes that amplify or magnify the problems."

The inventory increase with SB was probably the first major thing I believe they did where they had to confront this, and it seems that was more of a "We're within acceptable limits for performance. Let's see if we can increase it further without hitting the redline." rather than a major change.
But what I was getting at is eventually, if they're not already past it, it gets to the point SE can't do anything without hitting the limitations and waste resources trying to work around it. In the end that takes more work than sitting down and figuring out how to fix the underlying architecture.