Howdy all! I can't sleep and had another idea for DRK's self sustain lol.
So in 3.0 PVP, there was a PvP skill for DRK called "Tar Pit" which (when fully upgraded) dealt unaspected AoE damage with a potency of 300 to all nearby enemies. Additional effect: 200% of damage dealt was restored as HP (and a heavy effect added to players)- awesome skill, loved it.
I think we can all agree that DRK's sustain is pretty lackluster/not really on-demand, so I thought why not bring this skill back to PvE? Now obviously 300 potency AoE is pretty insane, so that could be nerfed down, but I'm more interested in the HP absorption effect. Say the PvE version of the spell would look something like this:
Tar Pit
Cast time: Instant
Recast: 90 (60?) seconds
Deals unspected damage to all nearby targets with a potency of 120.
Additional effect: If target count is 1, absorbs 1000% of damage dealt as hp, 2 targets 500% of damage as hp, 3 targets 333% of dmg dealt etc etc.