Results 1 to 9 of 9
  1. #1
    Player
    EvanUk's Avatar
    Join Date
    Dec 2011
    Posts
    22
    Character
    Rogakh Ashmar
    World
    Ragnarok
    Main Class
    Conjurer Lv 54

    Feast 4v4 = Healer vs Healer

    What the hell is with the god like healers? Literally all i see is Diamond Wolf titled healers in almost every match! Literally cant kill them or anyone else even when focused?! Makes matches last for ages and can barely get a foot up on the ladder without one in every other match? Tried loads of different things - healer can easily tank all dmg from 2dps+tank and manage to keep up rest of team if you decide to split dmg. You cant overpower by blowing all dps at once on a target - you cant try and pressure the healer by keeping constant attacks - they can take it for as long as you can deal it. Even farming the adrenaline and hoping melee lb can do it is very low success. Frustrating as hell atm to say the least!
    (0)

  2. #2
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    You can overpower healers. Its easier than ever before. I encourage you to try healing yourself or watch healer streams to see that they are not some kind of invincible force. It sounds like you just need more practice with DPS.
    (10)

  3. #3
    Player
    Feves's Avatar
    Join Date
    Sep 2015
    Posts
    53
    Character
    Fever Pitch
    World
    Odin
    Main Class
    Miner Lv 90
    Your team needs to do more damage then, every healer will eventually fall if you pressure them hard enough.
    (3)

  4. #4
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Pls nerf good players individually. Send SE their names.
    (7)

  5. #5
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I'm having the polar opposite problem. I'm queueing as healer and having to survive getting pressured on my own for 20-40 secs or more while my team does absolutely nothing to the enemy. I literally saw a Paladin running in circles while I was trying to survive an onslaught where even the other healer was DPSing me. Lord knows what the DPS in my team were doing, since the WHM had plenty of time to keep Stone III-ing me non-stop. As the other posters in this thread said, with enough coordinated pressure, every healer will eventually die, even if it takes a long time.

    I'm being more and more put off by The Feast every time I try climbing the ladderboard because of the random DF parties :/. I really wanted to give the new PvP system a try, but being unable to queue with a preformed party, or at least ONE more person is annoying as all hells. Terrible tanks and terrible DPS every one or two matches is exhausting. There's a limit on how much you can carry those lmao.
    (2)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  6. #6
    Player
    Volene's Avatar
    Join Date
    Jan 2017
    Location
    Gridania
    Posts
    33
    Character
    Volene Whiteheart
    World
    Mateus
    Main Class
    Scholar Lv 73
    Did you ever consider that maybe those players are just better than you? Personally, I'm a "Platinum Wolf" and did half my games on SCH last night, and I'm honestly a very bad healer - I'm a Bard main in Feast, I tried healing in the past and I get completely destroyed in any gold+ game. Like, you know that one game where you see the healer on your team die to fluff damage within 30s and you just know the game is lost, and as a matter of fact your team gets 600'd after a minute and a half? Yeah, that's me. And yet I'm healing my way out of unranked and I could very well be one of the "god healers" you're talking about in your post. Weird, isn't it?

    I'll tell you a secret. The thing is that 90% of the players queueing for Feast right now are terribly, unapologetically, irredeemably bad. Trash, garbage, call it what you like. And so, right now, I stand a better chance queuing as a healer, a role I'm terrible at, than as my main, Bard, because getting the wrong healer in unranked matches means the game is over in two minutes and there's literally nothing you can do about it. To succeed as a Bard, you not only need a healer that's good enough to at least hold their own, but you need a melee that's not braindead either because you can't really solo people anymore. A tank with proper CC timing helps too if their healer is better than yours, but right now those are also few and far-between. And so I'm playing healer with an 80% win rate, where as a healer in platinum/diamond games my winrate is closer to like 15%. But for every game where I get even one good player on the enemy team, one name I recognize, I'll get 10 full of complete nobodies where my garbage healer play will actually carry the game. So before you complain about "Diamond Wolf" healers being OP, try making sure you're not one of those. I know more PvPers healing right now that aren't even healer mains, so if you're having trouble with those, step your game up before you go against an actual diamond healer.
    (2)
    Last edited by Volene; 08-09-2017 at 10:06 PM.

  7. #7
    Player
    EvanUk's Avatar
    Join Date
    Dec 2011
    Posts
    22
    Character
    Rogakh Ashmar
    World
    Ragnarok
    Main Class
    Conjurer Lv 54
    What can i do as a solo que player? I main Brd but have played tons of frontlines + 8v8 in the past on Warr/Sch/Nin - didnt get much experience dealing with the intense pounding most healers get in 4v4. Have all the pvp mounts and played in all 3 Gc's. Im normally top dps and as far as i can tell most groups im with where we struggle like mad to make a difference vs a good healer are games where we communicate,tag enemies and switch targets really fast ect. Countless matches where full team focus for a long duration cant outdps healer ability and stamina. They can be just running around and jumping about almost like they are taking the piss and laughing because they know we cant touch them or their party if you get me xD Frustrating especially with Dps que times.
    (0)

  8. #8
    Player
    MixZ's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Mix Zawa
    World
    Lamia
    Main Class
    Dark Knight Lv 96
    The main issue I feel that these ranked matches to way too dependent on the healer to set the tempo for the rest of the team. If one team as a good healer and the other is not that good it puts the other three members at a disadvantage as they can't make up for the lack of skill with their own skills.

    Look at it this way; if the team has a bad tank that doesn't TBN the teammate that is currently being focused but the healer is on top of their game then the team still has a chance to win. If a dps is still learning or is not damaging players as much as the other dps on their team but the tank & healer is able to put on some damage they can still win. If a healer is not that good or learning the other three members can't do anything to make up for the skill gap in the role of heal and they have very little chance of winning the match.
    (0)

  9. #9
    Player
    MixZ's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Mix Zawa
    World
    Lamia
    Main Class
    Dark Knight Lv 96
    Honestly I am not sure how they could fix that without nerfing healers too hard. They went the route of limited skills like GW2 or MOBA games but I think they need to rethink their ranked season as a whole. As it is, I feel, too much is dependent on one person to be on top of their game to allow the other three members to do what is needed to win the match instead of an even spread of responsibilities.

    Perhaps allow tanks to off-heal via CD and dps to have a good oh shit button to heal themselves while reducing healer output as a whole to make it more team oriented when it comes to healing.
    (0)