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  1. #1
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I agree that glamours need to be less restrictive. Some suggestions in this thread, though - folks need to understand that some requests are a whole lot easier to grant than others.

    - Ability to glamour items from another class, or from gear of higher ilvl: EASY. Right now, the only thing preventing us from doing this is some hidden checkbox in the code that is preventing it. Heck, you can even mix and match freely in the preview window; all that's missing is for the game to allow it to happen for real.
    - Ability to glamour items from another gender: DIFFICULT. Clothing would need to be redesigned to fit the opposite gender model; essentially, this is asking for new gear to be added to the game for every piece of gendered gear.
    - Ability to dye any piece of gear: DIFFICULT. Lots of decisions need to be made when deciding how dyes should affect a piece of gear. What parts get colored, and what don't? What kind of gradients are involved? Creating undyable gear takes a LOT less development time. It's for this reason that most gear is added undyable, with a few cherry-picked to get dyable glamour variants once they prove to be popular. (Granted, SE COULD use a bit of common sense; it's pretty obvious that the Shisui gear was going to be a hot item, like any gear that shows a lot of skin.)
    - Ability to dye gear multiple colors: DIFFICULT. For many of the reasons immediately above, but with the added trouble of deciding how the two colors interact with each other. Additionally, folks would expect all currently dyable gear to get the second-color option, which means reworking all existing dyable gear.
    - Ability to give the same piece of gear different looks depending on the job/class equipping it: DIFFICULT. Right now, glamour is stored with the piece of gear in question, and only bothers recording the look. For this to work under the current system, gear would need to be able to retain multiple looks, as well as data on which job/class the look is associated with, which greatly increases the amount of information each piece of gear needs to track.
    - Add a Wardrobe: DIFFICULT. A new form of storage would need to be added to the game, similar to the Armoire but MUCH less restrictive. It would theoretically need to be able to handle every piece of visible gear in the game, and that is a serious data storage issue, even if only the bare minimum amount of data is kept (a simple yes/no toggle for each equipment ID, which is pretty much what the Armoire does).

    All but the first of these are asking for quite a bit of effort on SE's part to implement (and, honestly, the first is something SE could probably accomplish with a half hour's worth of work from a single programmer, and it's a source of continuing bewilderment to me that they still haven't done so).

    I do think SE is aware of folks' discontent when it comes to the current glamour system, but I'd guess they're justifiably worried that if they invest resources in only some of these options, folks clamoring for the other options will be upset, and vice versa. Hopefully, this concern does not stop them from simply throwing up their hands and giving up...
    (2)

  2. #2
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LineageRazor View Post
    <snip>
    Literally all of the things you've marked as "difficult" are features other MMO devs have had as parts of their game for years now. They need to step up and be on the same level as their competition.
    (4)

  3. #3
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Naunet View Post
    Literally all of the things you've marked as "difficult" are features other MMO devs have had as parts of their game for years now. They need to step up and be on the same level as their competition.
    I would guess that those features were built into the other MMOs' glamour systems from the get-go. If SE had had the foresight to add them from the start, then there wouldn't be an issue. Changing things NOW is where the difficulty comes in. Whether it's worth the investment depends on how many customers they think they will lose by not adding them. (The answer is: probably not many.)
    (0)

  4. #4
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LineageRazor View Post
    I would guess that those features were built into the other MMOs' glamour systems from the get-go.
    They weren't, actually. They just adapted to player demands and shifts in what their competitors were doing.
    (0)

  5. #5
    Player
    Celef's Avatar
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    Dec 2013
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    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Naunet View Post
    They weren't, actually. They just adapted to player demands and shifts in what their competitors were doing.
    Exactly, take Rift system for example, it happens years after the release, when the game went F2P
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.