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Last edited by aikawananase; 01-18-2012 at 07:41 PM.
I like the idea of repairs its just not done very well, player repairs are stupid IMO
this topic will run a long way
I'm fine with having a repair system.
Only thing I don't like is when I tell the repair NPC I want to repair all... just repair all without confirming each piece, please. >.<
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
+1 dude!!!
Nice spin on the system. Do I see that ever happening. Nope.Originally Posted by Altanas
The repair system should have been implemented as a bonus system: Maintaining an item at 75% to 100% condition would grant a HQ/+1 effect to the stats on the weapon beyond what is there already. Therefore, players would be enticed to keep up the repairs because of the benefit of the +1 effect.
From a broader perspective however, perhaps replacing Item Degradation with Item Enchantment may be a better way to go. Apply 1 Dark Matter to your weapon, it gives a buff that lasts until condition goes to 0%. At 0% the weapon is just a normal weapon (no negatives, would be like the current 100% condition). Reapply another dark matter to get another buff.
It would be more accepting that way to the playerbase if asserted as a positive.
That opens the pathway for a whole slew of crafting opportunities and party opportunities. Dark Matter + Reagent/Oil/etc = Different types of buffs. E.g. applying Oil to a melee's swords will have added effect if the mage in the party casts fire on the mob ^^
all I care about is I don't lose EXP on death.
I think NPC repairs should cost 10x more then they do now and Player repairs cost the same.
but I also think gear ware should be 10x slower then it is now.
If they must have item degradation, at least do it right. It shouldn't be tied to professions, and it shouldn't be made borderline pointless by dark matter being given to you freely from gathering/primal battles.
The repair system should have been implemented as a bonus system: Maintaining an item at 75% to 100% condition would grant a HQ/+1 effect to the stats on the weapon beyond what is there already. Therefore, players would be enticed to keep up the repairs because of the benefit of the +1 effect.
From a broader perspective however, perhaps replacing Item Degradation with Item Enchantment may be a better way to go. Apply 1 Dark Matter to your weapon, it gives a buff that lasts until condition goes to 0%. At 0% the weapon is just a normal weapon (no negatives, would be like the current 100% condition). Reapply another dark matter to get another buff.
It would be more accepting that way to the playerbase if asserted as a positive.
That opens the pathway for a whole slew of crafting opportunities and party opportunities. Dark Matter + Reagent/Oil/etc = Different types of buffs. E.g. applying Oil to a melee's swords will have added effect if the mage in the party casts fire on the mob ^^
It hard to agree with such a blunt statement, but I do agree I would probably rather have no repairs then have repairs.
Just because it's not a reason I play this game, or ever will. I'll never give a crap about repairing gear and I always wait til my gear is yellow or red to repair it, even if i have over a billion dark matter... I think if a game has a less intuitive way to repair gear, then it probably has a more intuitive game in terms of content and storyline.
Now the rant forms...
Same can go for the Market Wards... If the game was kick ass where it mattered (content/story/music/ui), we wouldn't need some intuitive way to purchase/sell our items. If the game had enough crap to do, how players buy n sell their gear would be the last thing they worry about...
In any way shape or form, the market wards and repair system do not raise my level of enjoyment when playing FFXIV, ever. Maybe the same cannot be said for anyone else, I'm not here to provoke. It's just my honest opinion.
Needless to say I know repairs exist as a slap on the wrist for death (primarily), which should in return make for slightly more epic battles (making the game more fun) because the fear of dieing and having to repair is tucked away deep into the back of your head in the heat of battle. I'm just not feeling it.
Last edited by SniperRifle; 12-27-2011 at 11:05 PM.
Leves are still in the game and they imo are every bit as bad design as the repair system as the game barely has any content that doesn't boil down to leve-format.
i like the leves repairs however NEED to go i would rather lose 5-10 percent xp on death than spend gil on rep[airs and the wards are just plain stupid we NEED MORE CONTENT stop making shity content like iffrit we dont need time synks we need FUN FUN FUN now that being said i like the post about dm giving weapons and gear a buff instead of repairs come on yoshi and team get rid of tanaka's cvrapy ideas completely unlkess SE is being duechbags about it i fail to see why you havnt just said if tanaka made it scrap it
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