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  1. #1
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30

    Who else is bored? Same Content and Formula...Was SB a waste of money?

    So after literally weeks since the launch of SB, I have been keeping track on the amount of average viewers that have been tuning in to watch players on Twitch. When SB first launched, there was a average of over 7-8k viewers at any given time throughout the first 4 weeks. Now if you go to twitch during peak hours....less that 2k are there. That is literally a decrease of 75% Twitch viewers of FF14 in less than 5 weeks! Do you want to know why?

    Since SE decided to basically recycle content for a 3rd time in it's MMOs history, players are starting to learn that for weeks after a patch drops or expansion drops that once they have achieved the required gear to enter Savage Raid or any new content....such content will practically become repetition for weeks of the same old boring 2 dungeons(in 4.1 we are getting only 1 new dungeon), the same boring 4 bosses over and over again in Savage, and the same old EX Primals to earn gear that will become irrelevant/obsolete in 3 months. This is what people consider fun?

    If you do even a basic comparison of other MMOs on the market today, they all have built in mechanisms at the very start of a expansion to sustain its player base for a great period of time since its launch. When Blizzard launched Legion, players for weeks never once complained of having nothing to do.....but actually the polar opposite...people were actually complaining of having to much to do and THAT IS HOW MMOs ARE SUPPOSE TO BE DESIGNED! Even other MMOs that are not sub based have similar systems....look at Black Desert Online and the ever constant level grind to no end, or how about even a game like Diablo 3! Diablo 3 is incredibly repetitive...but they added in paragon levels to give players within such a game something to do even if it was throttled back! FF14 doesn't!

    Now my biggest question is this....why couldn't SE have released our Relics in 4.0 or some other slow growth mechanic and created a huge grind fest like they have done before making us run content at our level or slightly below(I am not talking about the Idiocy that was the Atma grind making max level players do content like they just joined the game sometimes being 30 levels lower than what they were while only spamming only one button) to keep us having some form of growth of our characters even if it was really slow paced? Growth and progress is still growth and progress! That is what keeps players playing....not some artificial roadblock you place every week to force players to keep playing....but actual growth mechanics even if at a snails speed to keep people wanting to play by choice to continue such growth! I hope someone from SE passes on my opinion.....
    (74)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  2. #2
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I am fully okay with the content we have. The 3-4 hour time window in the evening where i can play is always filled with stuff to do.

    I have a ton of jobs, crafters and achievements still not done, so....

    EDIT: Oh and regarding your complaint about a missing grind fest: Yeah no. A normal person with a normal work who can only play for a (normal) few hours in the evening should not be lacking behind simply due to the fact he is normal and can't play 10h+ a day.
    (41)

  3. #3
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Rasylia View Post
    I am fully okay with the content we have. The 3-4 hour time window in the evening where i can play is always filled with stuff to do.

    I have a ton of jobs, crafters and achievements still not done, so....

    EDIT: Oh and regarding your complaint about a missing grind fest: Yeah no. A normal person with a normal work who can only play for a (normal) few hours in the evening should not be lacking behind simply due to the fact he is normal and can't play 10h+ a day.
    So are you going to say that when the new Relics come out? The last 2 expansions Relic were huge time sinks that kept people playing.....but there was a ton of things to do that took weeks. Are you saying since they added that growth mechanic into the game you would not be able to do it because of your schedule now?
    (8)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  4. #4
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Rasylia View Post
    I am fully okay with the content we have. The 3-4 hour time window in the evening where i can play is always filled with stuff to do.

    I have a ton of jobs, crafters and achievements still not done, so....

    EDIT: Oh and regarding your complaint about a missing grind fest: Yeah no. A normal person with a normal work who can only play for a (normal) few hours in the evening should not be lacking behind simply due to the fact he is normal and can't play 10h+ a day.
    Actually yes the person that can play 10h+ a day should be rewarded more and be ahead of others. That is kind of the way the world works if you hadn't figured that out yet. You can put in 40 hours at your job and get payed the minimum for your position and not be considered for high value promotions. Or you can work 80 and be payed on the high end of the scale and be far more valued for promotions into management and leadership. Put in more effort and get more rewards, that is the very basis of our society today.
    (2)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eclipsed View Post
    Actually yes the person that can play 10h+ a day should be rewarded more and be ahead of others. That is kind of the way the world works if you hadn't figured that out yet. You can put in 40 hours at your job and get payed the minimum for your position and not be considered for high value promotions. Or you can work 80 and be payed on the high end of the scale and be far more valued for promotions into management and leadership. Put in more effort and get more rewards, that is the very basis of our society today.
    This philosophy doesn't work in today's market. The largest gaming demographic average between 25-35, who typically have full time jobs. You will not attract this audience by and large if they are forever behind due to their real life obligations. Why do you think virtually every game has championed accessibility as top priority? They want your money. It's why WoW has progressively gotten easier, why Overwatch designed its loot system to be little more than aesthetics and collectibles, why nearly every 3rd shooter focuses on gameplay over stat progression. One of the first things people ridicule a game over is whether it has stats in its player competitive modes. A system that always people with limitless time to get ahead only hurts the bottom line long term as it makes the casual playerbase feel they have no chance of catching up. And at the end of the day, video games are a business first. What makes a profit is what they will do.
    (5)

  6. #6
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    This philosophy doesn't work in today's market. The largest gaming demographic average between 25-35, who typically have full time jobs. You will not attract this audience by and large if they are forever behind due to their real life obligations. Why do you think virtually every game has championed accessibility as top priority?They want your money. It's why WoW has progressively gotten easier, why Overwatch designed its loot system to be little more than aesthetics and collectibles, why nearly every 3rd shooter focuses on gameplay over stat progression. One of the first things people ridicule a game over is whether it has stats in its player competitive modes. A system that always people with limitless time to get ahead only hurts the bottom line long term as it makes the casual playerbase feel they have no chance of catching up. And at the end of the day, video games are a business first. What makes a profit is what they will do.
    That has not how things work, no one cares if someone has more then someone else, that is not how it works. There will always be someone with more then you.

    What is infuriating is you missing a day or week and you can never make that up, and that resentment lingers. I disagree with "This philosophy doesn't work in today's market" So for the bold, you are defeating your own argument, if it is a reference to weekly caps. People want to do things on their own time, not feeling an oblation to log in every day or be behind forever.
    (2)
    Last edited by Snow_Princess; 08-04-2017 at 09:11 AM.

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Snow_Princess View Post
    That has not how things work, no one cares if someone has more then someone else, that is not how it works. There will always be someone with more then you.
    So you wouldn't care about queueing into a game and being destroyed with no chance to fight back because you don't have time to play all day everyday? That's kinda what you're asking for here.
    (6)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    That has not how things work, no one cares if someone has more then someone else, that is not how it works. There will always be someone with more then you.
    What is infuriating is you missing a day or week and you can never make that up, and that resentment lingers. I disagree with "This philosophy doesn't work in today's market" So for the bold, you are defeating your own argument, if it is a reference to weekly caps.
    ... you can't even go a sentence contradicting yourself. First and foremost, tomestones are not comparable because they are restricted. You can play as little as two hours or twenty each week and you'll cap, provided you choose the right content. On the chance you do miss a week(s) along the way, you'll have alternative options through Savage raiding and odd numbered patches. The person I quoted cites a system where you'll never catch up unless the person ahead of you stops grinding. They are able to play longer and due to unrestricted progression will always be ahead of you. Currently, someone can be more skilled but XIV prevents any one player from obtaining a long term advantage over another. It advertises itself on that very premise. Most games do because yes, people do care. Overwatch wouldn't be as insanely popular if someone who started a year ago could trounce everyone by virtue of having played longer and nothing else. That is one of the reasons For Honor flopped. Excluding its horrendous servers, someone who played longer or sent more money would utterly destroy everyone else. Very few people find that fun.
    (5)
    Last edited by Bourne_Endeavor; 08-04-2017 at 09:27 AM.

  9. #9
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Snow_Princess View Post
    That has not how things work, no one cares if someone has more then someone else, that is not how it works...
    except for all those threads where people are asking for certain items to be limited /not available past certain times or not change the reqs for a hunt mount because then it won't be special.. or asking that dyeing be limited to savage gear only so that it's special.

    people LOVE having things that other people don't and others WILL complain if they see that someone else has something they can't get.
    You are very passionate about what you believe in (or what your sister believes in.. I'm not sure who is currently at the helm) , I admire that. But please don't state things that are obviously untrue.

    Companies ARE constantly showing that "hey come play our game! you can play casual and still be competitive!" as a selling point. Even Wildstar , who advertised "true hardcore MMO playstyle" has toned it down a LOT to survive. The primary customer for online games has less time and more money nowadays, and gaming companies are smart to tap into that. ..
    (1)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    Do you want to know why?
    Because FFXIV is not a particularly interesting game to watch? Plenty of games with large followings don't perform well on Twitch simply because the game doesn't having viewership appeal. That doesn't necessarily speak to the quality of the product. Now I certainly won't deny XIV could improve upon some of its more... repetitive aspects, though I'm not bothered by most of them. For me, I enjoy those "boring" Savage fights and trials far more than anything Black Desert offered. But to each their own.
    (41)

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