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  1. #35
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Savagelf View Post
    I think Yoshi P need accept pet jobs will be less user friendly but more fun.
    ? On the contrary, the very thing that most people don't like is his clunkyness (not user friendly at all). As someone said, the power is not a problem : all parses fused, all bosses combined on Savage, SMN has climbed from n°7 to currently n° 2 (look on the far right the second curve : https://fr.fflogs.com/statistics/17#...000&dataset=95).

    No the problem is that the class is unfair : to reach that level you need way more skill than a lot of other classes (okay I'm mostly looking at you RDM). In burst phases it's like a nuclear power plant control room : too many things to look up to at a very precise timing over a very long span of time. Time one of those things wrong : contagion, stimulation, aetherflow, transe, have all your oGCDs ready for Bahamut, mess with the timing of those things and watch your DPS plummet. Ok fine, I can appreciate difficulty, but that's a lot to track in the harder fights that are savages, compared to some classes.

    Took me a several hours of dummy training to get it right : shouldn't have been the case for someone who played it for a long time, including savage. Yet it has.
    Still in fight it gets and feels messy : shouldn't be the case for someone who played it for long, including savage. Yet it is.
    That's a problem with ergonomy : they need to fix that.

    Also, yeah death but SMN always had it harder than other classes so nothing new here.

    Quote Originally Posted by Aletin View Post
    The issue with SMN is the user friendliness, the rotation to achieve top dps is super tight and punishing upon death. Even using aetherflow wrong punishes you immensely.

    Using [Forbidden Program Name] does display SMN DPS lower than it actually is, as [Forbidden Program Name] doesn't calculate Dreadwyrm Trance properly. So SMNs are usually have about 10% higher DPS than displayed.
    While it is true that forbidden program messes with DWT, it's not 10% : it is 10% x uptime which is 25%, so it actually is 2.5%. Anyway, you're right : Elkanah, a single exemple isn't a rule. Check the fflog link : that's how it gets when averaged on 5K + players.

    So damage : not an issue
    Rotation to reach it : please fix it Yoshi and dev team.
    (1)
    Last edited by Karshan; 09-23-2017 at 02:46 AM.