Quote Originally Posted by Claviusnex View Post
I thought the HW Summoner was pretty good as far as how it played and what it was which was a DoT class with pets. It seems to me that with 4.0 SE lost the identity of what type of job they wanted the Summoner to be. Personally I don't care a whole lot whether it is a DoT, Pet or traditional Summoner class I would just like to see SE decide and make a smooth flowing, rational ability rotation job that I can enjoy like I did in HW. I think in that context there is a lot here from SE to draw on without restarting the Summoner from scratch but it is highly dependent on SE understanding what they expect of the Summoner and being able to implement it.
I think this is subjective. I started SMN in 2013 with 2.0 and enjoyed it as a Pet class with sustained DPS thru DoTs and ruin. I didn't like 3.0 because it shifted away from pets to nuke spell that the final boss used. I furthered that argument by stating they could have just had DWT be Demi-Bahamut. Regardless we have what we have and should focus on idea that make the current version better.


Quote Originally Posted by ShadowYomi View Post
Popping in to ask a question on the opinions on mana shift. I feel it should be a refresh similar to goad but for mp.
Meh, doesn't matter either way to me.