- To be honest if I could I would simplify Demi-Bahamut even more and just make him appear physically on the field to do his signature attack (Akh Morn) when we command "Summon Bahamut" and add the potency multiplier of Wyrmwave to the SMN own skills (with the necessary adjustments). While not in accordance with how summons work on recent FF games ( I think this would be X, XII and XIII) it was how it worked on older FF games (spend MP and summon the 'primal' to do its signature attack). Would solve the blocking of mechs and it's pretty weird having that big thing following you around. Also, the problem of Bahamut going away without using the second Akh Morn because the gauge timer is over during the animation of the skill is pretty annoying.
- For Egi response to the SMN commands I don't have much problems with delays when I use Ifrit and Titan, they are actually pretty responsive. In Garuda's case it's probably related to the Wind Blade cast time so it would be nice to make Wind Blade an insta cast ability with a more faster animation.
An alternative to this (and probably and overhaul of the pet system for SMN) would be simplify the pets role in the following sense:
1) make the current pet out give a buff to the SMN based on its element (Wind = + __% Spell Speed, Fire = + __% Attack Dmg, Earth = + __% Magical/Physical Resistance);
2) give the pet a UNIQUE skill that it will be using for the time it's out (which already occurs on Obey till we command them to do otherwise);
3) the pet current out grants the SMN three oGCDs (yeah, the ones that was supposedly swiped out of the pets or maybe just the important ones like Contagion and Radiant Shield).
This can make up for delays but will treat the pets just like a constant buff or stance.
-Make the Summon spells be insta cast and reduce their MP cost. There is literally no reason to make the SMN's life so difficult during a battle when he dies that he 1) has weakness that nerfs his attacks (standard for everyone); 2) has all his aethertrail built lost and needs to start his rotation from start and most probably with all important abilities on CD and 3) is ressurected with low MP when his get up into battle depends heavily on a lot of MP due to summoning (with a long cast time, no less) back his pet.
- SMNs have too many Ruin spells! Actually we have 3 ruin spells (Ruin, Ruin 3 and Ruin 4) that does the same thing with just different potencies. This is too much spells of the same kind that does the same thing without any advantage to distinguish them (in contrast with BLM's Fire, Fire 3 and Fire 4 that also does the same thing but each has it's own advantages that benefits the BLM rotation).

Reply With Quote

