Sustain is not the only thing wrong but the lack of sustain makes pets USELESS (particularly Titan) outside a group where an actual healer *might* heal it...physick on SMN might as well not even exist.
This %100, combine Ruin and Ruin 3. Make ruin 4 always proc during DWT just like in pvp.I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell, while replacing it with Ruin IV only during DWT. Ruin II can stay the same.
They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
FFXIV 1.0 doesn't need to be rebuilt and it's not something that will happen anyway. Yoshida just needs to improve on what it was built on.
A Realm Reborn says hi.
The problem is:.....ok, it's not just one thing.
Abilities work in series, in rotation, so adjustments need to be considered in light of the whole.
Otherwise you move further away from a synergistic play style.
For me, the mass introduction of 3 gauge systems hasn't been the brightest idea that's happened to classes.
Once that was done, several abilities had to be bent toward accommodating it - not just for SMN. Lily system for whm just feels like a forced mechanic for example.
The problem with smn then is the subsequent attempt to marry this 'we all got to have a gauge' approach with the previous flow of dots, ability rotations etc.
It hasn't worked. On the basis that you don't change for change sake - you change to improve.
This has been the opposite, introducing frustration and dissatisfaction among the class players.
When will mmo developers learn the lesson that you adjust things on an incremental level - gradually.
To do otherwise is to risk damaging a class, which then takes an extended period to fix, as they refuse to admit serious initial errors of judgement. Forcing new fixes on the class which only result in moving it further away from the good position it was in.
Last edited by Teraluna; 08-10-2017 at 02:49 PM.
Give me a job in 2.0 and onwards that got rebuilt so much that it's entirely not the same as it was before. The closest you can get from this is how BRD's songs work now but at large the job still plays the same as it used to before.
Don't expect such special treatment for SMN, especially when they make half-baked attempts on giving what people have been asking for, like the Egi Glamour.
The funny thing is that SMN plays a lot better with it's PvP kit than it's PvE kit
There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
Last edited by Neela; 08-10-2017 at 05:40 PM.
How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.
That thread looks interesting!There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
I don't mean to be a Debbie Downer, but I would strongly suggest not getting your hopes up. Unless there are riots in the street or the entire game flops like 1.0, I don't think SMN will ever be reworked on a massive scale akin to these suggestions.Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
Throwing away current SMN would be a massive waste of resources. Designing a new and balanced job is a huge time (and money) sink, so they'd probably have to put aside a new job planned for 5.0 to rebuild SMN from the ground up (for 5.0). Then there's the community backlash from literally retiring a job and handing them a completely different one. If the transition from 3.x to 4.0 is anything to go by, it would not be pretty.
Then there's the possibility of new SMN not even being that good. Sure, these suggestions sound fun, but in practice they might not be at all viable. If they put hundreds of hours into a brand-new SMN and it ends up only slightly better than current SMN (or worse) then it ends up being a huge waste of time and money.
The smartest thing for the dev team to do is to continue work on current SMN, tweaking the job until the community is satisfied with it. The best people can hope for is the release of a new job in a later expansion based on one of these SMN ideas with a different job name slapped on it.
But I could always be completely wrong. I'm just saying that it's probably best to not hold your breath for some massive changes to Summoner.
Last edited by Pyitoechito; 08-10-2017 at 11:31 PM.
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