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  1. #111
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Sustain is probably the last thing the dev team should be concerned with as far as smn fixes go, let's get that straight right now. The way people talk in this forum makes it sound like sustain is the only thing wrong.
    Sustain is not the only thing wrong but the lack of sustain makes pets USELESS (particularly Titan) outside a group where an actual healer *might* heal it...physick on SMN might as well not even exist.
    (4)

  2. #112
    Player
    Xie_Belvoule's Avatar
    Join Date
    Jun 2017
    Posts
    39
    Character
    Xie Belvoule
    World
    Faerie
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by dinnertime View Post
    I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell, while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

    They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
    This %100, combine Ruin and Ruin 3. Make ruin 4 always proc during DWT just like in pvp.
    (1)

  3. #113
    Player
    Xie_Belvoule's Avatar
    Join Date
    Jun 2017
    Posts
    39
    Character
    Xie Belvoule
    World
    Faerie
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by dinnertime View Post
    SMN doesn't need to be rebuilt and it's not something that will happen anyway. They just need to improve on what it was built on.
    FFXIV 1.0 doesn't need to be rebuilt and it's not something that will happen anyway. Yoshida just needs to improve on what it was built on.

    A Realm Reborn says hi.
    (2)

  4. #114
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    The problem is:.....ok, it's not just one thing.
    Abilities work in series, in rotation, so adjustments need to be considered in light of the whole.
    Otherwise you move further away from a synergistic play style.

    For me, the mass introduction of 3 gauge systems hasn't been the brightest idea that's happened to classes.
    Once that was done, several abilities had to be bent toward accommodating it - not just for SMN. Lily system for whm just feels like a forced mechanic for example.

    The problem with smn then is the subsequent attempt to marry this 'we all got to have a gauge' approach with the previous flow of dots, ability rotations etc.
    It hasn't worked. On the basis that you don't change for change sake - you change to improve.
    This has been the opposite, introducing frustration and dissatisfaction among the class players.

    When will mmo developers learn the lesson that you adjust things on an incremental level - gradually.
    To do otherwise is to risk damaging a class, which then takes an extended period to fix, as they refuse to admit serious initial errors of judgement. Forcing new fixes on the class which only result in moving it further away from the good position it was in.
    (5)
    Last edited by Teraluna; 08-10-2017 at 02:49 PM.

  5. #115
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xie_Belvoule View Post
    FFXIV 1.0 doesn't need to be rebuilt and it's not something that will happen anyway. Yoshida just needs to improve on what it was built on.

    A Realm Reborn says hi.
    Give me a job in 2.0 and onwards that got rebuilt so much that it's entirely not the same as it was before. The closest you can get from this is how BRD's songs work now but at large the job still plays the same as it used to before.
    Don't expect such special treatment for SMN, especially when they make half-baked attempts on giving what people have been asking for, like the Egi Glamour.
    (2)

  6. #116
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    149
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    The funny thing is that SMN plays a lot better with it's PvP kit than it's PvE kit
    (9)

  7. #117
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Luxpheras View Post
    Hello adventurers,

    Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
    Quote Originally Posted by Brinzy View Post
    I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    (0)
    Last edited by Neela; 08-10-2017 at 05:40 PM.

  8. #118
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NewSinz View Post
    Give back contagion for petes sake.
    How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.

    Quote Originally Posted by Neela View Post
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    That thread looks interesting!
    (2)

  9. #119
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceallach View Post
    That thread looks interesting!
    indeed - 2gether we ride, 2gether we die. "Badboys" for life ;p

    Let's hope the best...
    (0)

  10. #120
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by babizokahh View Post
    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    I don't mean to be a Debbie Downer, but I would strongly suggest not getting your hopes up. Unless there are riots in the street or the entire game flops like 1.0, I don't think SMN will ever be reworked on a massive scale akin to these suggestions.

    Throwing away current SMN would be a massive waste of resources. Designing a new and balanced job is a huge time (and money) sink, so they'd probably have to put aside a new job planned for 5.0 to rebuild SMN from the ground up (for 5.0). Then there's the community backlash from literally retiring a job and handing them a completely different one. If the transition from 3.x to 4.0 is anything to go by, it would not be pretty.

    Then there's the possibility of new SMN not even being that good. Sure, these suggestions sound fun, but in practice they might not be at all viable. If they put hundreds of hours into a brand-new SMN and it ends up only slightly better than current SMN (or worse) then it ends up being a huge waste of time and money.

    The smartest thing for the dev team to do is to continue work on current SMN, tweaking the job until the community is satisfied with it. The best people can hope for is the release of a new job in a later expansion based on one of these SMN ideas with a different job name slapped on it.

    But I could always be completely wrong. I'm just saying that it's probably best to not hold your breath for some massive changes to Summoner.
    (1)
    Last edited by Pyitoechito; 08-10-2017 at 11:31 PM.

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