Quote Originally Posted by Airget View Post
First, you can't just have Ruin under one umbrella, they all do different things. Ruin is designed as SMN's go to DPS, Ruin II is an instant spell, Ruin III is designed to be used during Dreadwrym Trance and Ruin IV which does share a slot with Ruin/RuinIII has a chance to proc.
I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell, while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.