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  1. #1
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
    (5)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Luxpheras View Post
    Hello adventurers,

    Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
    Quote Originally Posted by Brinzy View Post
    I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    (0)
    Last edited by Neela; 08-10-2017 at 05:40 PM.

  3. #3
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NewSinz View Post
    Give back contagion for petes sake.
    How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.

    Quote Originally Posted by Neela View Post
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    That thread looks interesting!
    (2)

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceallach View Post
    That thread looks interesting!
    indeed - 2gether we ride, 2gether we die. "Badboys" for life ;p

    Let's hope the best...
    (0)

  5. #5
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by babizokahh View Post
    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    I don't mean to be a Debbie Downer, but I would strongly suggest not getting your hopes up. Unless there are riots in the street or the entire game flops like 1.0, I don't think SMN will ever be reworked on a massive scale akin to these suggestions.

    Throwing away current SMN would be a massive waste of resources. Designing a new and balanced job is a huge time (and money) sink, so they'd probably have to put aside a new job planned for 5.0 to rebuild SMN from the ground up (for 5.0). Then there's the community backlash from literally retiring a job and handing them a completely different one. If the transition from 3.x to 4.0 is anything to go by, it would not be pretty.

    Then there's the possibility of new SMN not even being that good. Sure, these suggestions sound fun, but in practice they might not be at all viable. If they put hundreds of hours into a brand-new SMN and it ends up only slightly better than current SMN (or worse) then it ends up being a huge waste of time and money.

    The smartest thing for the dev team to do is to continue work on current SMN, tweaking the job until the community is satisfied with it. The best people can hope for is the release of a new job in a later expansion based on one of these SMN ideas with a different job name slapped on it.

    But I could always be completely wrong. I'm just saying that it's probably best to not hold your breath for some massive changes to Summoner.
    (1)
    Last edited by Pyitoechito; 08-10-2017 at 11:31 PM.