I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
Last edited by Neela; 08-10-2017 at 05:40 PM.
How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.
That thread looks interesting!There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
I don't mean to be a Debbie Downer, but I would strongly suggest not getting your hopes up. Unless there are riots in the street or the entire game flops like 1.0, I don't think SMN will ever be reworked on a massive scale akin to these suggestions.Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
Throwing away current SMN would be a massive waste of resources. Designing a new and balanced job is a huge time (and money) sink, so they'd probably have to put aside a new job planned for 5.0 to rebuild SMN from the ground up (for 5.0). Then there's the community backlash from literally retiring a job and handing them a completely different one. If the transition from 3.x to 4.0 is anything to go by, it would not be pretty.
Then there's the possibility of new SMN not even being that good. Sure, these suggestions sound fun, but in practice they might not be at all viable. If they put hundreds of hours into a brand-new SMN and it ends up only slightly better than current SMN (or worse) then it ends up being a huge waste of time and money.
The smartest thing for the dev team to do is to continue work on current SMN, tweaking the job until the community is satisfied with it. The best people can hope for is the release of a new job in a later expansion based on one of these SMN ideas with a different job name slapped on it.
But I could always be completely wrong. I'm just saying that it's probably best to not hold your breath for some massive changes to Summoner.
Last edited by Pyitoechito; 08-10-2017 at 11:31 PM.
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